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Show new changes starting from 21:03, 20 November 2017
   

20 November 2017

     16:42  Type Qualifier (GLSL)‎ (diff | hist) . . (+194). . Alfonse (talk | contribs) (Shader stage inputs and outputs: More array aggregation.)

15 November 2017

     05:17  SPIR-V‎ (diff | hist) . . (-19). . Alfonse (talk | contribs) (Introspection)
     05:14  SPIR-V/Compilation‎‎ (2 changes | history) . . (+171). . [Alfonse‎ (2×)]
      05:14 (cur | prev) . . (+73). . Alfonse (talk | contribs) (Entry points and specialization: Info log.)
      05:14 (cur | prev) . . (+98). . Alfonse (talk | contribs) (Entry points and specialization: Added notation based on OpenGL bug fix, that the entry point name's shader stage must match the shader object's stage.)
 m   04:55  Small Float Formats‎ (diff | hist) . . (0). . Alfonse (talk | contribs) (IEEE float review)
     04:46  OpenGL Type‎ (diff | hist) . . (-1). . Alfonse (talk | contribs) (sizeiptr is for memory offsets, not pointer offsets.)
N    04:40  Data Type‎ (diff | hist) . . (+18). . Alfonse (talk | contribs) (Useful redirect)
     04:39 (Move log) . . Alfonse (talk | contribs) moved page Types to Type(Misnamed.)

13 November 2017

 m   14:29  Language bindings‎ (diff | hist) . . (-16). . Thatonecheetah (talk | contribs)