Pages with the most revisions

Jump to navigation Jump to search

The following data is cached, and was last updated 08:00, 16 October 2021. A maximum of 1,000 results are available in the cache.

Showing below up to 50 results in range #1 to #50.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)

  1. Getting Started‏‎ (200 revisions)
  2. Common Mistakes‏‎ (180 revisions)
  3. FAQ‏‎ (153 revisions)
  4. Vertex Specification‏‎ (133 revisions)
  5. Framebuffer Object‏‎ (121 revisions)
  6. Related toolkits and APIs‏‎ (116 revisions)
  7. Type Qualifier (GLSL)‏‎ (106 revisions)
  8. Buffer Object‏‎ (96 revisions)
  9. History of OpenGL‏‎ (91 revisions)
  10. Sampler (GLSL)‏‎ (79 revisions)
  11. Data Type (GLSL)‏‎ (79 revisions)
  12. User Wish List‏‎ (79 revisions)
  13. General OpenGL‏‎ (79 revisions)
  14. Texture Storage‏‎ (78 revisions)
  15. Texture‏‎ (77 revisions)
  16. Language bindings‏‎ (72 revisions)
  17. Vertex Rendering‏‎ (71 revisions)
  18. Program Introspection‏‎ (69 revisions)
  19. Tessellation‏‎ (68 revisions)
  20. Geometry Shader‏‎ (67 revisions)
  21. OpenGL Loading Library‏‎ (67 revisions)
  22. Image Format‏‎ (65 revisions)
  23. OpenGL Extension‏‎ (64 revisions)
  24. Built-in Variable (GLSL)‏‎ (62 revisions)
  25. OpenGL Shading Language‏‎ (62 revisions)
  26. Interface Block (GLSL)‏‎ (61 revisions)
  27. GLSL : common mistakes‏‎ (59 revisions)
  28. OpenGL Object‏‎ (58 revisions)
  29. Core Language (GLSL)‏‎ (58 revisions)
  30. Shader Compilation‏‎ (56 revisions)
  31. Debugging Tools‏‎ (50 revisions)
  32. Primitive‏‎ (50 revisions)
  33. Uniform (GLSL)‏‎ (49 revisions)
  34. Compute Shader‏‎ (48 revisions)
  35. Main Page‏‎ (48 revisions)
  36. Memory Model‏‎ (48 revisions)
  37. Image Load Store‏‎ (47 revisions)
  38. Tutorial: OpenGL 3.1 The First Triangle (C++/Win)‏‎ (42 revisions)
  39. Layout Qualifier (GLSL)‏‎ (42 revisions)
  40. Platform specifics: Windows‏‎ (40 revisions)
  41. Object Mouse Trackball‏‎ (40 revisions)
  42. Creating an OpenGL Context (WGL)‏‎ (40 revisions)
  43. Rendering Pipeline Overview‏‎ (39 revisions)
  44. Framebuffer‏‎ (39 revisions)
  45. GLSL Object‏‎ (39 revisions)
  46. Uniform Buffer Object‏‎ (39 revisions)
  47. Transform Feedback‏‎ (38 revisions)
  48. Fragment Shader‏‎ (38 revisions)
  49. Platform specifics: Linux‏‎ (37 revisions)
  50. Framebuffer Object Extension Examples‏‎ (36 revisions)

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)