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The following data is cached, and was last updated 09:00, 25 February 2020. A maximum of 1,000 results are available in the cache.

Showing below up to 50 results in range #1 to #50.

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  1. Getting Started‏‎ (187 revisions)
  2. Common Mistakes‏‎ (179 revisions)
  3. FAQ‏‎ (153 revisions)
  4. Vertex Specification‏‎ (133 revisions)
  5. Framebuffer Object‏‎ (114 revisions)
  6. Related toolkits and APIs‏‎ (111 revisions)
  7. Type Qualifier (GLSL)‏‎ (101 revisions)
  8. Buffer Object‏‎ (95 revisions)
  9. History of OpenGL‏‎ (90 revisions)
  10. User Wish List‏‎ (79 revisions)
  11. General OpenGL‏‎ (79 revisions)
  12. Data Type (GLSL)‏‎ (78 revisions)
  13. Sampler (GLSL)‏‎ (77 revisions)
  14. Texture Storage‏‎ (77 revisions)
  15. Texture‏‎ (75 revisions)
  16. Vertex Rendering‏‎ (71 revisions)
  17. Program Introspection‏‎ (68 revisions)
  18. Geometry Shader‏‎ (66 revisions)
  19. Language bindings‏‎ (66 revisions)
  20. Tessellation‏‎ (66 revisions)
  21. OpenGL Extension‏‎ (64 revisions)
  22. Image Format‏‎ (63 revisions)
  23. Built-in Variable (GLSL)‏‎ (62 revisions)
  24. OpenGL Shading Language‏‎ (61 revisions)
  25. OpenGL Loading Library‏‎ (61 revisions)
  26. GLSL : common mistakes‏‎ (59 revisions)
  27. OpenGL Object‏‎ (58 revisions)
  28. Core Language (GLSL)‏‎ (57 revisions)
  29. Shader Compilation‏‎ (56 revisions)
  30. Interface Block (GLSL)‏‎ (56 revisions)
  31. Primitive‏‎ (49 revisions)
  32. Compute Shader‏‎ (48 revisions)
  33. Uniform (GLSL)‏‎ (48 revisions)
  34. Main Page‏‎ (48 revisions)
  35. Debugging Tools‏‎ (47 revisions)
  36. Image Load Store‏‎ (46 revisions)
  37. Memory Model‏‎ (45 revisions)
  38. Vertex Buffer Object‏‎ (44 revisions)
  39. Tutorial: OpenGL 3.1 The First Triangle (C++/Win)‏‎ (42 revisions)
  40. Layout Qualifier (GLSL)‏‎ (41 revisions)
  41. Platform specifics: Windows‏‎ (40 revisions)
  42. Object Mouse Trackball‏‎ (40 revisions)
  43. GLSL Object‏‎ (39 revisions)
  44. Uniform Buffer Object‏‎ (39 revisions)
  45. Rendering Pipeline Overview‏‎ (37 revisions)
  46. Creating an OpenGL Context (WGL)‏‎ (37 revisions)
  47. Framebuffer‏‎ (37 revisions)
  48. Framebuffer Object Extension Examples‏‎ (36 revisions)
  49. Platform specifics: Linux‏‎ (35 revisions)
  50. Array Texture‏‎ (35 revisions)

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