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  1. 3D Textures →‎ 3D Texture
  2. ARB →‎ OpenGL Architectural Review Board
  3. ARB assembly →‎ Selecting a Shading Language#ARB assembly
  4. Abstract Patch →‎ Tessellation#Abstract patch
  5. Alpha Blending →‎ Transparency Sorting
  6. Anisotropic Filtering →‎ Sampler Object#Anisotropic filtering
  7. Array (GLSL) →‎ Data Type (GLSL)#Arrays
  8. Array Textures →‎ Array Texture
  9. Arrays Of Arrays →‎ Data Type (GLSL)#Arrays of arrays
  10. Atomic counters →‎ Atomic Counter
  11. Basic Type (GLSL) →‎ Data Type (GLSL)#Basic types
  12. Blend →‎ Blending
  13. Blit →‎ Framebuffer#Blitting
  14. Blitting →‎ Framebuffer#Blitting
  15. Block Layout Query →‎ Interface Block (GLSL)#Layout query
  16. Border Color →‎ Sampler Object#Border color
  17. Bptc →‎ BPTC Texture Compression
  18. Buffer Backed Interface Block →‎ Interface Block (GLSL)#Buffer backed
  19. Buffer Clearing →‎ Buffer Object#Clearing
  20. Buffer Dara Specification →‎ Buffer Object#Data Specification
  21. Buffer Invalidation →‎ Buffer Object#Invalidation
  22. Buffer Multibind →‎ Buffer Object#Multibind and indexed targets
  23. Buffer Objects →‎ Buffer Object
  24. Buffer Storage →‎ Buffer Object#Creation
  25. Buffer Texture Format →‎ Buffer Texture#Image formats
  26. Buffer Textures →‎ Buffer Texture
  27. Buffer Uploading →‎ Buffer Object#Data Specification
  28. Clear Texture →‎ Texture Storage#Texture clear
  29. Clip Distance →‎ Vertex Post-Processing#User-defined clipping
  30. Clip Space →‎ Vertex Post-Processing#Clipping
  31. Clipping →‎ Vertex Post-Processing#Clipping
  32. Color Mask →‎ Write Mask#Color Mask
  33. Compatibility →‎ OpenGL Context#Context types
  34. Compatibility Profile →‎ OpenGL Context#OpenGL 3.2 and Profiles
  35. Compatibility context →‎ OpenGL Context#OpenGL 3.2 and Profiles
  36. Compressed Image Format →‎ Image Format#Compressed formats
  37. Compressed SRGB Image Format →‎ S3 Texture Compression#sRGB and S3TC
  38. Compressed Texture →‎ Image Format#Compressed formats
  39. Compressed Texture Download →‎ Texture Storage#Pixel download
  40. Compressed Texture Upload →‎ Texture Storage#Compressed pixel upload
  41. Compute Dispatch →‎ Compute Shader#Dispatch
  42. Compute Shader Synchronization →‎ Compute Shader#Shared memory coherency
  43. Conditional Rendering →‎ Vertex Rendering#Conditional rendering
  44. Conservative Depth →‎ Fragment Shader#Conservative Depth
  45. Constant Expression →‎ Core Language (GLSL)#Constant expression
  46. Constructor (GLSL) →‎ Data Type (GLSL)#Constructors and initializers
  47. Container Object →‎ OpenGL Object#Container objects
  48. Context →‎ OpenGL Context
  49. Context Object Sharing →‎ OpenGL Object#Object Sharing
  50. Context creation →‎ Creating an OpenGL Context (WGL)

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