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- 06:22, 4 November 2011 -72 Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL) Undid previous edit. Turns out there is a bug in SDL 1.3 that was causing the problem I was "working around" earlier. But the code should stay as-is, and SDL 1.3 should be fixed instead.
- 22:04, 3 November 2011 +70 Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL) Moved SDL_GL_SetAttribute calls to *after* SDL_GL_CreateContext. Otherwise, under current build of SDL 1.3, results in window with random garbage that does not update.