User contributions
- 15:16, 18 July 2014 (diff | hist) . . (-108) . . GLAPI/glGetUniform (Remove duplicate definition of glGetUniformdv) (current)
- 11:24, 13 February 2013 (diff | hist) . . (+162) . . Built-in Variable (GLSL) (→Fragment shader outputs: gl_FragDepth and performance)
- 09:21, 5 February 2013 (diff | hist) . . (+1) . . m Sampler (GLSL) (→Offset texture access: Spelling)
- 07:47, 5 February 2013 (diff | hist) . . (-10) . . m Sampler (GLSL) (→Texture coordinates: Spelling)
- 14:58, 4 February 2013 (diff | hist) . . (-1) . . m GLAPI/glReadPixels (→See Also: Missing reference to glDrawBuffer)
- 09:03, 14 November 2012 (diff | hist) . . (+314) . . Multisampling (Added description of what multisampling is doing.)
- 13:14, 24 October 2012 (diff | hist) . . (+30) . . GLAPI/glDrawElements (→Description: Parameter 'indices' is used as a byte count)
- 19:32, 18 October 2012 (diff | hist) . . (+945) . . Talk:Legacy OpenGL (→Issue of being a specification)
- 19:32, 29 September 2012 (diff | hist) . . (+1) . . m GLAPI/glTexImage1D (→Description)
- 12:39, 17 September 2012 (diff | hist) . . (+2) . . m Framebuffer Object (→Empty framebuffers)
- 12:02, 17 September 2012 (diff | hist) . . (0) . . m Renderbuffer Object (→Creation)
- 12:49, 14 September 2012 (diff | hist) . . (+44) . . m FAQ (→Fixed function and modern GPUs)
- 12:47, 14 September 2012 (diff | hist) . . (+18) . . m FAQ (→Are glTranslate/glRotate/glScale hardware accelerated?: Add link.)
- 15:01, 8 September 2012 (diff | hist) . . (+1) . . m GLAPI/glTexImage2D (→See Also)
- 06:12, 8 September 2012 (diff | hist) . . (+51) . . GLAPI/glTexImage2D (→See Also: Added reference to required formats)
- 19:32, 7 September 2012 (diff | hist) . . (-1) . . GLAPI/glDrawBuffers (→See Also: Refer to glDrawBuffer instead of glDrawBuffers)
- 08:56, 31 August 2012 (diff | hist) . . (+61) . . GLAPI/glRenderbufferStorage (→See Also: Added reference to required formats)
- 20:12, 30 August 2012 (diff | hist) . . (-174) . . Cg (→Benefits: Why use Cg: GLSL now also supports loading pre-compiled shaders, which is no longer a specific advantage of using Cg)
- 20:04, 30 August 2012 (diff | hist) . . (+492) . . Legacy OpenGL (→Shouldn't I use the latest, which would be OpenGL 4.x?: Added section)
- 19:58, 30 August 2012 (diff | hist) . . (+485) . . Legacy OpenGL (→How do I know what is what?: Warning about deprecated tutorials.)
- 17:38, 30 August 2012 (diff | hist) . . (+180) . . Legacy OpenGL (→Compatibility: Added section about embedded OpenGL.)
- 13:51, 30 August 2012 (diff | hist) . . (+2,180) . . N Legacy OpenGL (Created page with "In 2008, OpenGL version 3.0 was released. With this change, immediate mode with the Fixed Function Pipeline was no longer supported. The functionality has been deprecated,...")
- 08:10, 27 August 2012 (diff | hist) . . (+105) . . GLAPI/glBlendEquation (→Description: Clamping only for non-float-point or non-integral)
- 08:06, 27 August 2012 (diff | hist) . . (+61) . . GLAPI/glBlendFunc (→Description: Clamping only for non-float-point or non-integral)
- 10:56, 4 June 2012 (diff | hist) . . (+573) . . FAQ (→Fixed function and modern GPUs: Extended with a little more information)
- 10:43, 4 June 2012 (diff | hist) . . (+342) . . Getting Started (→Tutorials and How To Guides: Reference to legacy differences)
- 10:19, 4 June 2012 (diff | hist) . . (+81) . . m Getting Started (→Downloading OpenGL)
- 19:10, 12 February 2012 (diff | hist) . . (+107) . . Talk:Vertex Array Object (→GL_ARRAY_BUFFER) (current)
- 18:33, 12 February 2012 (diff | hist) . . (+278) . . N Talk:Vertex Array Object (Created page with "=GL_ARRAY_BUFFER= On the one hand, there is a note that says that ''Changing the GL_ARRAY_BUFFER binding does not affect VAO state''. But on the other hand, a few lines down, ...")
- 18:25, 12 February 2012 (diff | hist) . . (+105) . . m Vertex Array Object (→VAO Functions: Some more explanation)
- 18:10, 12 February 2012 (diff | hist) . . (+3) . . Vertex Buffer Object (Marked page as having deprecated references.)
- 12:46, 20 January 2012 (diff | hist) . . (-236) . . FAQ (→Are glTranslate/glRotate/glScale hardware accelerated?: Clean up)
- 12:41, 20 January 2012 (diff | hist) . . (+102) . . FAQ (→Can I precompile my shaders?: Clean up, and elaborate on usage of precompiled shaders.)
- 12:37, 20 January 2012 (diff | hist) . . (-1,601) . . FAQ (→8 lights: Clean up old references)
- 12:26, 20 January 2012 (diff | hist) . . (-18) . . m FAQ (→Memory Management)
- 12:24, 20 January 2012 (diff | hist) . . (-158) . . FAQ (→glGetError (or "How do I check for GL errors?): Add reference to ARB/debug_output.txt)
- 12:14, 20 January 2012 (diff | hist) . . (+231) . . FAQ (→How Does It Work On Windows?: Mention name mangling.)
- 12:02, 20 January 2012 (diff | hist) . . (+31) . . m FAQ (→Who maintains?)
- 12:01, 20 January 2012 (diff | hist) . . (+70) . . FAQ (→What is OpenGL?: Clean up and clarify)
- 21:29, 10 December 2011 (diff | hist) . . (+181) . . Framebuffer Object (→Feedback Loops: Added example of using rendered textures as input to other shaders.)
- 21:22, 10 December 2011 (diff | hist) . . (+35) . . Framebuffer Object (→Framebuffer Bliting: glCopyPixels is legacy, info about same source+dest and GL_MULTISAMPLE.)
- 21:11, 10 December 2011 (diff | hist) . . (+70) . . Framebuffer Object (→Multiple Render Targets: Added info about GL_BACK_LEFT for default FBO)
- 21:05, 10 December 2011 (diff | hist) . . (0) . . Framebuffer Object (→Multiple Render Targets: Layout example correction)
- 15:03, 12 April 2011 (diff | hist) . . (0) . . m Transparency Sorting (Fixed link.)
- 10:54, 10 April 2011 (diff | hist) . . (+635) . . N Fixed Function Pipeline (Created page with "There are two basic ways to render. Either use a fixed function pipeline, or a shader program. The fixed function pipeline is the legacy way, while using a shader program...")
- 10:43, 10 April 2011 (diff | hist) . . (+36) . . Fonts (Added reference to fixed function pipeline)