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- 09:39, 18 April 2014 +410 Example/Texture Array Creation Added a mipLevelCount variable to clarify that there's only 1 mip level. Clarified what the zeroes mean in glTexSubImage3D and fixed a bug in the call: levelCount -> layerCount.
- 09:34, 18 April 2014 +96 Array Texture Clarified how texture arrays are accessed in GLSL.
- 17:45, 30 October 2013 -1 Image Format →Depth formats: Fixed typo: GL_DEPTH_COMPONENT_32F --> GL_DEPTH_COMPONENT32F