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- 14:45, 24 December 2020 diff hist -158 Transform Feedback →Captured data format: Removed confusing annotation. current
- 22:19, 11 December 2020 diff hist +984 Sampler (GLSL) →Direct texel fetches current
- 20:00, 26 November 2020 diff hist -51 Framebuffer Object →Framebuffer Object Structure current
- 14:37, 25 November 2020 diff hist +202 Fragment Shader →Outputs: Clarifying that unwritten fragment colors have undefined values. current
- 00:46, 17 November 2020 diff hist +1,065 User talk:Alfonse →Textures do not have to have all images (mips) be the same format. current
- 00:31, 17 November 2020 diff hist +3 Texture Storage →Texture completeness: Clarifying completeness. current
- 16:13, 16 November 2020 diff hist +48 Framebuffer Object Moved "pseudo-implementation".
- 16:09, 16 November 2020 diff hist +122 Framebuffer Object Restoring removed text.
- 21:24, 31 October 2020 diff hist +2,884 User:Alfonse/test multisampling →Multisampling current
- 18:30, 31 October 2020 diff hist +214 User:Alfonse/test multisampling →Antialiasing
- 05:31, 17 October 2020 diff hist +7,089 User:Alfonse/test multisampling Much of the article is in place.
- 04:28, 17 October 2020 diff hist +56 User:Alfonse Link to multisample update. current
- 04:28, 17 October 2020 diff hist +42 N User:Alfonse/test multisampling Start for refresh of multisampling page.
- 14:21, 11 October 2020 diff hist 0 m Tessellation →Patch interface and continuity: Correcting invariance link current
- 14:06, 11 October 2020 diff hist +59 Primitive Assembly →Primitive order: Clarifying how tessellation affects ordering. current
- 14:05, 11 October 2020 diff hist +225 Tessellation →Primitive generation order
- 15:34, 5 October 2020 diff hist +349 User talk:Alfonse →Alfonse BitBucket links broken
- 15:34, 5 October 2020 diff hist +1 Getting Started →Tutorials and How To Guides: Fixed link
- 15:19, 23 September 2020 diff hist +108 Fragment Shader/Defined Inputs Attempting to fix highlighting errors. current
- 05:52, 14 August 2020 diff hist +27 Fragment →Fragment discard: Clarified that stencil buffer updates only apply to fragments discarded by the stencil test itself. current
- 15:52, 10 August 2020 diff hist +68 Primitive Assembly →Primitive order: Clarification.
- 16:36, 21 June 2020 diff hist +50 Texture →Theory: Clarified how cube maps work. current
- 16:28, 21 June 2020 diff hist -91 Texture →Mip maps: Clarified how mipmap computation works (rounding down)
- 17:24, 9 June 2020 diff hist +3 Talk:History of OpenGL Formatting fix.
- 17:24, 9 June 2020 diff hist +425 Talk:History of OpenGL Response.
- 02:27, 25 May 2020 diff hist +18 Example/OpenGL Error Testing Still attempting to fix syntax highlighting. current
- 02:26, 25 May 2020 diff hist +2 Example/OpenGL Error Testing Attempting to fix syntax highlighting.
- 01:57, 12 May 2020 diff hist -108 Fragment Shader/Defined Inputs Made the front-facing description more direct.
- 15:06, 26 April 2020 diff hist +129 Stencil Test Made it a bit more clear that stencil testing and stencil operations are separate. current
- 02:13, 26 April 2020 diff hist +286 Stencil Test →Stencil test: Missed a point about stencil test vs. operation.
- 22:44, 19 April 2020 diff hist +7 Fragment →Fragment discard: Fix for clarification of discard combined with incoherent writes.
- 22:43, 19 April 2020 diff hist +182 Fragment Shader →Special operations
- 19:55, 18 April 2020 diff hist -6 Fragment Shader →Special operations
- 19:50, 18 April 2020 diff hist -1 Fragment Shader →Special operations
- 16:31, 12 April 2020 diff hist 0 Memory Model →Incoherent memory access: typo current
- 16:31, 12 April 2020 diff hist -192 Memory Model →Incoherent memory access: Atomic counters are incoherent.
- 16:28, 12 April 2020 diff hist -31 Atomic Counter Atomic counter limitations explained. current
- 16:26, 12 April 2020 diff hist -740 Atomic Counter Atomic counters preform incoherent memory accesses.
- 20:31, 9 April 2020 diff hist +293 Interface Block (GLSL) →Interface matching: Clarified how instance names work in block matching. current
- 14:38, 9 April 2020 diff hist +22 Creating an OpenGL Context (WGL) →Sample Code: Create Render Context, Check GL_VERSION
- 16:05, 3 March 2020 diff hist +207 OpenGL Object/Object Name Clarification current
- 07:34, 1 March 2020 diff hist +61 Pixel Transfer →Pixel format current
- 07:30, 1 March 2020 diff hist +38 m Pixel Transfer →Pixel transfer initiation
- 22:02, 24 February 2020 diff hist +3,419 Cubemap Texture Cubemap orientation information. current
- 21:40, 24 February 2020 diff hist +62 N File:CubeMapAxes.png Diagram showing off the axes for cubemap images. current
- 06:37, 24 February 2020 diff hist +5 m Framebuffer →Multisampling Considerations current
- 06:35, 24 February 2020 diff hist +173 Framebuffer →Multisampling Considerations: Mention that multisample blitting requires equal size rectangles.
- 04:56, 16 February 2020 diff hist +22 OpenGL Object →Multibind current
- 05:24, 24 January 2020 diff hist +272 Shader Storage Buffer Object Memory qualifiers.
- 05:22, 24 January 2020 diff hist +39 Type Qualifier (GLSL) →Memory qualifiers: Link to other pages and a bit more clarity on exclusivity.