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Core in version 4.6
Core since version 1.1

glIsTexture: determine if a name corresponds to a texture

Function Definition

 GLboolean glIsTexture(GLuint texture​);
Specifies a value that may be the name of a texture.


glIsTexture returns GL_TRUE if texture​ is currently the name of a texture. If texture​ is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs, glIsTexture returns GL_FALSE.

A name returned by glGenTextures, but not yet associated with a texture by calling glBindTexture, is not the name of a texture.

See Also

glBindTexture, glDeleteTextures, glGenTextures


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