GLAPI/glIsShader
Core in version | 4.6 | |
---|---|---|
Core since version | 2.0 |
glIsShader: Determines if a name corresponds to a shader object
Function Definition
GLboolean glIsShader(GLuint shader);
- shader
- Specifies a potential shader object.
Description
glIsShader returns GL_TRUE if shader is the name of a shader object previously created with glCreateShader and not yet deleted with glDeleteShader. If shader is zero or a non-zero value that is not the name of a shader object, or if an error occurs, glIsShader returns GL_FALSE.
Notes
No error is generated if shader is not a valid shader object name.
A shader object marked for deletion with glDeleteShader but still attached to a program object is still considered a shader object and glIsShader will return GL_TRUE.
Associated Gets
glGetAttachedShaders with a valid program object
glGetShader with arguments shader and a parameter to be queried
glGetShaderInfoLog with argument object
glGetShaderSource with argument object
See Also
glCreateShader, glDeleteShader
Copyright
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.