GLAPI/glGetTexParameter
Core in version | 4.6 | |
---|---|---|
Core since version | 1.0 |
glGetTexParameter: return texture parameter values
Function Definition
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params);
- target
- Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted.
- pname
- Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted.
- params
- Returns the texture parameters.
Description
glGetTexParameter returns in params the value or values of the texture parameter specified as pname. target defines the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY specify one-, two-, or three-dimensional, one-dimensional array, two-dimensional array, rectangle, cube-mapped or cube-mapped array texturing, respectively. pname accepts the same symbols as glTexParameter, with the same interpretations:
- GL_DEPTH_STENCIL_TEXTURE_MODE
- Returns the single-value depth stencil texture mode, a symbolic constant. The initial value is GL_DEPTH_COMPONENT.
- GL_TEXTURE_MAG_FILTER
- Returns the single-valued texture magnification filter, a symbolic constant. The initial value is GL_LINEAR.
- GL_TEXTURE_MIN_FILTER
- Returns the single-valued texture minification filter, a symbolic constant. The initial value is GL_NEAREST_MIPMAP_LINEAR.
- GL_TEXTURE_MIN_LOD
- GL_TEXTURE_MAX_LOD
- Returns the single-valued texture maximum level-of-detail value. The initial value is 1000.
- GL_TEXTURE_BASE_LEVEL
- Returns the single-valued base texture mipmap level. The initial value is 0.
- GL_TEXTURE_MAX_LEVEL
- Returns the single-valued maximum texture mipmap array level. The initial value is 1000.
- GL_TEXTURE_SWIZZLE_R
- Returns the red component swizzle. The initial value is GL_RED.
- GL_TEXTURE_SWIZZLE_G
- Returns the green component swizzle. The initial value is GL_GREEN.
- GL_TEXTURE_SWIZZLE_B
- Returns the blue component swizzle. The initial value is GL_BLUE.
- GL_TEXTURE_SWIZZLE_A
- Returns the alpha component swizzle. The initial value is GL_ALPHA.
- GL_TEXTURE_SWIZZLE_RGBA
- Returns the component swizzle for all channels in a single query.
- GL_TEXTURE_WRAP_S
- Returns the single-valued wrapping function for texture coordinate s, a symbolic constant. The initial value is GL_REPEAT.
- GL_TEXTURE_WRAP_T
- Returns the single-valued wrapping function for texture coordinate t, a symbolic constant. The initial value is GL_REPEAT.
- GL_TEXTURE_WRAP_R
- Returns the single-valued wrapping function for texture coordinate r, a symbolic constant. The initial value is GL_REPEAT.
- GL_TEXTURE_BORDER_COLOR
- Returns four integer or floating-point numbers that comprise the RGBA color of the texture border. Floating-point values are returned in the range [0, 1]. Integer values are returned as a linear mapping of the internal floating-point representation such that 1.0 maps to the most positive representable integer and -1.0 maps to the most negative representable integer. The initial value is (0, 0, 0, 0).
- GL_TEXTURE_COMPARE_MODE
- Returns a single-valued texture comparison mode, a symbolic constant. The initial value is GL_NONE. See glTexParameter.
- GL_TEXTURE_COMPARE_FUNC
- Returns a single-valued texture comparison function, a symbolic constant. The initial value is GL_LEQUAL. See glTexParameter.
- GL_TEXTURE_VIEW_MIN_LEVEL
- Returns a single-valued base level of a texture view relative to its parent. The initial value is 0. See glTextureView.
- GL_TEXTURE_VIEW_NUM_LEVELS
- Returns a single-valued number of levels of detail of a texture view. See glTextureView.
- GL_TEXTURE_VIEW_MIN_LAYER
- Returns a single-valued first level of a texture array view relative to its parent. See glTextureView.
- GL_TEXTURE_VIEW_NUM_LAYERS
- Returns a single-valued number of layers in a texture array view. See glTextureView.
- GL_TEXTURE_IMMUTABLE_LEVELS
- Returns a single-valued number of immutable texture levels in a texture view. See glTextureView.
In addition to the parameters that may be set with glTexParameter, glGetTexParameter accepts the following read-only parameters:
- GL_TEXTURE_IMMUTABLE_FORMAT
- Returns non-zero if the texture has an immutable format. Textures become immutable if their storage is specified with glTexStorage1D, glTexStorage2D or glTexStorage3D. The initial value is GL_FALSE.
Notes
If an error is generated, no change is made to the contents of params.
GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_NUM_LAYERS and GL_TEXTURE_IMMUTABLE_LEVELS are available only if the GL version is 4.3 or greater.
Errors
GL_INVALID_ENUM is generated if target or pname is not an accepted value.
See Also
glActiveTexture, glBindTexture, glGetTexLevelParameter, glTexParameter
Copyright
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2012 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see LicenseRef-FreeB.