GLAPI/glClearTexImage

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glClearTexImage
Core in version 4.6
Core since version 4.4
Core ARB extension ARB_clear_texture

glClearTexImage: fills all a texture image with a constant value

Function Definition

 void glClearTexImage(GLuint texture​, GLint level​, GLenum format​, GLenum type​, const void * data​);
texture
The name of an existing texture object containing the image to be cleared.
level
The level of texture​ containing the region to be cleared.
format
Specifies the format of the pixel data. For transfers of depth, stencil, or depth/stencil data, you must use GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, or GL_DEPTH_STENCIL, where appropriate. For transfers of normalized integer or floating-point color image data, you must use one of the following: GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. For transfers of non-normalized integer data, you must use one of the following: GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, and GL_BGRA_INTEGER.
type
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
data
Specifies a pointer to the image data in memory, or if a buffer is bound to GL_PIXEL_UNPACK_BUFFER, this provides an integer offset into the bound buffer object. If a buffer is not bound to GL_PIXEL_UNPACK_BUFFER, and this parameter is NULL, no Pixel Transfer will be performed.


Description

glClearTexImage fills all an image contained in a texture with an application supplied value. texture​ must be the name of an existing texture. Further, texture​ may not be the name of a buffer texture, nor may its internal format be compressed.

format​ and type​ specify the format and type of the source data and are interpreted as they are for glTexImage3D. Textures with a base internal format of GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, or GL_DEPTH_STENCIL require depth component, stencil, or depth-stencil component data respectively. Textures with other base internal formats require RGBA formats. Textures with integer internal formats require integer data.

data​ is a pointer to an array of between one and four components of texel data that will be used as the source for the constant fill value. The elements of data are converted by the GL into the internal format of the texture image (that was specified when the level was defined by any of the glTexImage*, glTexStorage* or glCopyTexImage* commands), and then used to fill the specified range of the destination texture level. If data​ is NULL, then the pointer is ignored and the sub-range of the texture image is filled with zeros. If texture is a multisample texture, all the samples in a texel are cleared to the value specified by data.

Notes

glClearTexImage is available only if the GL version is 4.4 or greater.

Errors

GL_INVALID_OPERATION is generated if texture​ is zero or not the name of an existing texture object.

GL_INVALID_OPERATION is generated if texture​ is a buffer texture.

GL_INVALID_OPERATION is generated if texture​ has a compressed internal format.

GL_INVALID_OPERATION is generated if the base internal format is GL_DEPTH_COMPONENT and format​ is not GL_DEPTH_COMPONENT.

GL_INVALID_OPERATION is generated if the base internal format is GL_DEPTH_STENCIL and format​ is not GL_DEPTH_STENCIL.

GL_INVALID_OPERATION is generated if the base internal format is GL_STENCIL_INDEX and format​ is not GL_STENCIL_INDEX.

GL_INVALID_OPERATION is generated if the base internal format is GL_RGBA and format​ is GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, or GL_DEPTH_STENCIL.

GL_INVALID_OPERATION is generated if the internal format is integer and format​ does not specify integer data.

GL_INVALID_OPERATION is generated if the internal format is not integer and format​ specifies integer data.

GL_INVALID_OPERATION is generated if the image array identified by level​ has not previously been defined by a call to glTexImage* or glTexStorage*.

Associated Gets

glGetTexImage, glGetInternalFormat

See Also

glClearTexSubImage, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexImage1D, glTexImage2D, glTexImage3D

Copyright

Copyright © 2013 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.