|Core in version||4.6|
|Core since version||4.1|
|Core ARB extension||ARB_separate_shader_objects|
glGenProgramPipelines: reserve program pipeline object names
void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
- Specifies the number of program pipeline object names to reserve.
- Specifies an array of into which the reserved names will be written.
glGenProgramPipelines returns n previously unused program pipeline object names in pipelines. These names are marked as used, for the purposes of glGenProgramPipelines only, but they acquire program pipeline state only when they are first bound.
glGet with argument GL_PROGRAM_PIPELINE_BINDING
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