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Core in version 4.6
Core since version 3.0

glDeleteVertexArrays: delete vertex array objects

Function Definition

 void glDeleteVertexArrays(GLsizei n​, const GLuint *arrays​);
Specifies the number of vertex array objects to be deleted.
Specifies the address of an array containing the n​ names of the objects to be deleted.


glDeleteVertexArrays deletes n​ vertex array objects whose names are stored in the array addressed by arrays​. Once a vertex array object is deleted it has no contents and its name is again unused. If a vertex array object that is currently bound is deleted, the binding for that object reverts to zero and the default vertex array becomes current. Unused names in arrays​ are silently ignored, as is the value zero.


GL_INVALID_VALUE is generated if n​ is negative.

See Also

glGenVertexArrays, glIsVertexArray, glBindVertexArray


Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.