|Core in version||4.6|
|Core since version||3.0|
glDeleteRenderbuffers: delete renderbuffer objects
void glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers);
- Specifies the number of renderbuffer objects to be deleted.
- A pointer to an array containing n renderbuffer objects to be deleted.
glDeleteRenderbuffers deletes the n renderbuffer objects whose names are stored in the array addressed by renderbuffers. The name zero is reserved by the GL and is silently ignored, should it occur in renderbuffers, as are other unused names. Once a renderbuffer object is deleted, its name is again unused and it has no contents. If a renderbuffer that is currently bound to the target GL_RENDERBUFFER is deleted, it is as though glBindRenderbuffer had been executed with a target of GL_RENDERBUFFER and a name of zero.
GL_INVALID_VALUE is generated if n is negative.
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