|Core in version||4.6|
|Core since version||4.1|
|Core ARB extension||ARB_separate_shader_objects|
glDeleteProgramPipelines: delete program pipeline objects
void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
- Specifies the number of program pipeline objects to delete.
- Specifies an array of names of program pipeline objects to delete.
glDeleteProgramPipelines deletes the n program pipeline objects whose names are stored in the array pipelines. Unused names in pipelines are ignored, as is the name zero. After a program pipeline object is deleted, its name is again unused and it has no contents. If program pipeline object that is currently bound is deleted, the binding for that object reverts to zero and no program pipeline object becomes current.
glGet with argument GL_PROGRAM_PIPELINE_BINDING
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