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Core in version 4.6
Core since version 3.0

glDeleteFramebuffers: delete framebuffer objects

Function Definition

 void glDeleteFramebuffers(GLsizei n​, GLuint *framebuffers​);
Specifies the number of framebuffer objects to be deleted.
A pointer to an array containing n​ framebuffer objects to be deleted.


glDeleteFramebuffers deletes the n​ framebuffer objects whose names are stored in the array addressed by framebuffers​. The name zero is reserved by the GL and is silently ignored, should it occur in framebuffers​, as are other unused names. Once a framebuffer object is deleted, its name is again unused and it has no attachments. If a framebuffer that is currently bound to one or more of the targets GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER is deleted, it is as though glBindFramebuffer had been executed with the corresponding target​ and framebuffer​ zero.


GL_INVALID_VALUE is generated if n​ is negative.

See Also

glGenFramebuffers, glBindFramebuffer, glIsFramebuffer


Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.