|Core in version||4.5|
|Core since version||1.5|
glDeleteBuffers: delete named buffer objects
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
- Specifies the number of buffer objects to be deleted.
- Specifies an array of buffer objects to be deleted.
glDeleteBuffers deletes n buffer objects named by the elements of the array buffers. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenBuffers). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object).
glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.
GL_INVALID_VALUE is generated if n is negative.
Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.