The Industry's Foundation for High Performance Graphics
OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenGL enables developers of software for PC, workstation, and supercomputing hardware to create high-performance, visually compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality. OpenGL exposes all the features of the latest graphics hardware.
OpenGL 4.5 at a glance
The OpenGL 4.5 and OpenGL Shading Language 4.50 Specifications were released on August 11, 2014.
New features of OpenGL 4.5 include:
- Direct State Access (DSA)
object accessors enable state to be queried and modified without binding objects to contexts, for increased application and middleware efficiency and flexibility;
- Flush Control
applications can control flushing of pending commands before context switching – enabling high-performance multithreaded applications;
providing a secure platform for applications such as WebGL browsers, including preventing a GPU reset affecting any other running applications;
- OpenGL ES 3.1 API and shader compatibility
to enable the easy development and execution of the latest OpenGL ES applications on desktop systems;
- DX11 emulation features
for easier porting of applications between OpenGL and Direct3D.
New extensions to OpenGL 4.5 include:
API & GLSL specifications
- OpenGL 4.5 Core Profile Specification
- OpenGL 4.5 Compatibility Profile Specification
- OpenGL Shading Language 4.50 Specification
Specifications and documentation for the OpenGL API and OpenGL Shading Language, as well as related APIs such as GLX, are available from OpenGL.org: