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Igalia contributions to Intel OpenGL 4.5 certified drivers

• Tags: Conformance OpenGL

Igalia has contributed several features and bugfixes that helped achieve this important milestone. During the last several months, Igalia has been working hard on improving the Intel driver to enable 64-bit floating point support. We developed OpenGL extensions such as ARB_gpu_shader_fp64 and ARB_vertex_attrib_64bit, which were a major contributor to increasing the supported OpenGL version. As members of the Khronos Group, Igalia also had the opportunity to contribute tests and bugfixes to the conformance suite itself.
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ogldev: Clear Window in Vulkan tutorial published

• Tags: Vulkan

The 51th tutorial from ogldev is now available. This tutorial demonstrates how to clear the color buffer in Vulkan.
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Webinar: Introduction to the Vulkan Loader March 23

• Tags: Webinar Vulkan Event


Don’t miss theIntroduction to the Vulkan Loader webinar on Tuesday March 23rd at 8am PDT. The Vulkan loader plays a critical role in your Vulkan application by loading the drivers and layers available on your system. This webinar will provide a deep dive into the design and behavior of the loader's interfaces between applications, layers, and drivers. The main presentation is followed by a Q&A session.
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xeogl extended to load glTF models with PBR materials

• Tags: Game Engines glTF WebGL

Xeolabs developer Lindsay Kay this month extended xeogl to load glTF models with PBR materials, for both metallic/roughness and specular/glossiness work flows, using the FRAUNHOFER_materials_pbr extension. This is still a work in progress, as they are following along behind the current development of the glTF 2.0 spec. xeogl is a WebGL-based 3D engine that's geared towards visualization applications in science, technology, engineering and mathematics (STEM).
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Happy 1st Birthday Vulkan

• Tags: Vulkan phoronix


One year ago on February 16th, Vulkan was brought into our world. Khronos would like to thank the community for helping to make Vulkan what it is today.

Learn more about Vulkan today

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NVIDIA 378.66 drivers for Windows offer OpenCL 2.0 evaluation support

• Tags: windows drivers OpenCL

NVIDIA graphics driver for Windows version 378.66 is now offering some OpenCL 2.0 support. From the release notes: "New features in OpenCL 2.0 are available in the driver for evaluation purposes only." Some known issues include: The current implementation is limited to 64-bit platforms only; OpenCL 2.0 allows kernels to be enqueued with global_work_size larger than the compute capability of the NVIDIA GPU. The current implementation supports only combinations of global_work_size and local_work_size that are within the compute capability of the NVIDIA GPU; For executing kernels (whether from the host or the device), OpenCL 2.0 supports non-uniform ND-ranges where global_work_size does not need to be divisible by the local_work_size. This capability is not yet supported in the NVIDIA driver, and therefore not supported for device side kernel enqueues.
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GLUS docs for OpenGL and OpenVG now on Github

• Tags: OpenGL OpenVG

GLUS for OpenGL and OpenVG documentation can now be found on Github. The cross platform and cross Graphic Library UtilitieS (GLUS) is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG.
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Vulkan vs OpenGL ES for a 3D satellite navigation app on PowerVR

• Tags: Vulkan OpenGL ES

The PowerVR architecture is quick to support the latest technologies, and the Vulkan API is a case in point. Follow Imagination as they walk through a comparison of OpenGL ES and Vulkan.
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Basemark Rocksolid AR/VR Engine using Vulkan

• Tags: Vulkan GDC

Rocksolid Engine is Basemark's ultra-fast rendering solution, targeting AR and VR devices and applications. It's a lightweight, portable graphics engine for mission critical rendering needs. Basemark will be showcasing AR and architectural Revit CAD model demos running pure-bred Vulkan with minimal resource and power consumption at both GDC and this years MWC.
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Intel moving from beta to full official support for Vulkan on Windows going forward

• Tags: windows Vulkan

Intel announces that they are moving from beta support to full official support for the Vulkan API (version on Windows going forward.
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