Codeplay has set out its intention to lead the development of guidelines to ensure that standards like OpenCL and SYCL meet the strict safety requirements for a range of industries by leading the Khronos SCAP. Illya Rudkin, Principal Software Engineer at Codeplay, is now leading the Khronos Safety Critical Advisory Panel and continues the work done by Erik Noreke to establish the panel. Erik was a long time member of Khronos and well respected for his leadership in numerous working groups. On his appointment Illya said "My role is to continue the work by Erik and grow the participation of both Khronos members and external safety experts within the group. I also hope to enable the group to bring current and new open standards into the safety domain. The demand for safety critical software is growing and we have to ensure adopters of our standards can implement complex systems, often involving multiple layers, as efficiently possible with minimal concerns to safety cases." Learn more about the goals that Illya has for The Safety Critical Advisory Panel. Please contact Khronos if you would like more information about becoming a member, or joining and advisory panel.
The Khronos Group announces an updated Adopters Program for OpenVX, the open, cross-platform, royalty-free standard for computer vision and inferencing acceleration. The updated OpenVX Adopters Program includes a new version of the full conformance tests for the latest iteration of the standard, OpenVX 1.2, and the process by which Adopters can run those tests and submit the results for working group review. Once these tests are successfully passed, Adopters are enabled to label their product as OpenVX conformant, use a royalty-free trademark license for the OpenVX name and logo in association with their implementation, gain protection from the Khronos IP framework and enjoy marketing promotion from the Khronos Group.
The Khronos Group announces an updated Adopters Program for OpenVX, the open, cross-platform, royalty-free standard for computer vision and inferencing acceleration. The new Adopters Program includes full conformance tests for the latest iteration of the standard, OpenVX 1.2.
The Khronos Group is about to release a new standard method of moving trained neural networks among frameworks, and between frameworks and inference engines. The new standard is the Neural Network Exchange Format (NNEF™); it has been in design for over a year and will be available to the public by the end of 2017. Learn more about NNEF and the upcoming released in the Khronos blog post.
The Khronos Group has reached a cooperative agreement with the China Academy of Information and Communications Technology (CAICT), part of the Chinese National Research and Development Program. Under this agreement, CAICT and Khronos will work together to encourage and enable local Chinese companies to adopt Khronos international standards and benefit from becoming officially conformant.
Intel has announced the availability of a new Graphics driver, namely version 188.8.131.5249, which adds support for Microsoft Windows 10 Fall Creators update features. This update also resolves the intermittent crashes/hangs encountered in DOTA 2 (Vulkan version), enhances memory usage in OpenCL applications.
The Khronos Group has released Vulkan 1.0.65. As well LunarG has released their SDK to match. The following new extensions were added: VK_AMD_shader_image_load_store_lod; VK_AMD_shader_info; VK_EXT_global_priority as well as Updates to loader, layers, and documents.
Be sure to join AJ Guillon, Yetiware and Yassine Hariri, PhD, CMC Microsystems tomorrow November 8th for the webinar 'Introducing HCMP'. As heterogeneity increases, the gap between the application layer and the hardware layer increased as well. To reduce this gap, we introduce a heterogeneous computing middleware platform (HCMP), which provides middleware that significantly reduces the complexity of developing industrial-strength heterogeneous computing software. Complex tasks such as multi-device memory management, device I/O, kernel scheduling, and dependency management are handled by the platform so that users can focus on writing their applications instead of adhering to complicated specifications.
OpenCOLLADA for Maya 2018 on Windows 64 has been released. Version 1.6.59 was released on August 30th for Max 2018. Binaries are now provided for Max and Maya in versions: 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018. If you find any issues, please contribute on the OpenCOLLADA Github repository.
glTF provides a web-friendly runtime format that can be used to deliver animated models. Mixamo, by Adobe, provides an easy way to get started with character animation. In this post, I’ll go through my workflow for using Mixamo and Blender to rig, animate, and export a character to glTF 2.0.
Industry Support for OpenXR has gained new support this week with the addition of Microsoft and Antilatency. Support for OpenXR has grown in the months since it was started in February 2017. A complete list of companies that support OpenXR can be found on the OpenXR page.
Join CMC Microsystems and AJ Guillon, chair of the Khronos OpenCL Safety Critical (SC) TSG and founder of YetiWare, on November 8th. This webinar will discuss how to reduce the gap between the application layer and the hardware layer by introducing a heterogeneous computing middleware platform (HCMP), which provides middleware that significantly reduces the complexity of developing industrial-strength heterogeneous computing software using an OpenCL programming model.
Vivid3D is a modern 3D engines built with OpenTK/OpenGL4.5 and C#. It can import 30+ format types, has a built in advanced UI lib, and is in active development. You can join the project on source-forge if you wish to help continue it's development.
F1 2017 is coming to Linux and Feral Interactive are porting it. The plan is to release it on November 2nd. More information is available from the Feral mini-site and Gaming on Linux. The game will be powered by the Vulkan API, as confirmed by Feral Interactive in another tweet. This will be their third Linux game to use Vulkan!