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Webinar: Introduction to the Vulkan Loader March 23

• Tags: Webinar Vulkan Event


Don’t miss theIntroduction to the Vulkan Loader webinar on Tuesday March 23rd at 8am PDT. The Vulkan loader plays a critical role in your Vulkan application by loading the drivers and layers available on your system. This webinar will provide a deep dive into the design and behavior of the loader's interfaces between applications, layers, and drivers. The main presentation is followed by a Q&A session.
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xeogl extended to load glTF models with PBR materials

• Tags: engine glTF WebGL

Xeolabs developer Lindsay Kay this month extended xeogl to load glTF models with PBR materials, for both metallic/roughness and specular/glossiness work flows, using the FRAUNHOFER_materials_pbr extension. This is still a work in progress, as they are following along behind the current development of the glTF 2.0 spec. xeogl is a WebGL-based 3D engine that's geared towards visualization applications in science, technology, engineering and mathematics (STEM).
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Happy 1st Birthday Vulkan

• Tags: Vulkan phoronix


One year ago on February 16th, Vulkan was brought into our world. Khronos would like to thank the community for helping to make Vulkan what it is today.

Learn more about Vulkan today

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NVIDIA 378.66 drivers for Windows offer OpenCL 2.0 evaluation support

• Tags: windows drivers OpenCL

NVIDIA graphics driver for Windows version 378.66 is now offering some OpenCL 2.0 support. From the release notes: "New features in OpenCL 2.0 are available in the driver for evaluation purposes only." Some known issues include: The current implementation is limited to 64-bit platforms only; OpenCL 2.0 allows kernels to be enqueued with global_work_size larger than the compute capability of the NVIDIA GPU. The current implementation supports only combinations of global_work_size and local_work_size that are within the compute capability of the NVIDIA GPU; For executing kernels (whether from the host or the device), OpenCL 2.0 supports non-uniform ND-ranges where global_work_size does not need to be divisible by the local_work_size. This capability is not yet supported in the NVIDIA driver, and therefore not supported for device side kernel enqueues.
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GLUS docs for OpenGL and OpenVG now on Github

• Tags: OpenGL OpenVG

GLUS for OpenGL and OpenVG documentation can now be found on Github. The cross platform and cross Graphic Library UtilitieS (GLUS) is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG.
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Vulkan vs OpenGL ES for a 3D satellite navigation app on PowerVR

• Tags: Vulkan OpenGL ES

The PowerVR architecture is quick to support the latest technologies, and the Vulkan API is a case in point. Follow Imagination as they walk through a comparison of OpenGL ES and Vulkan.
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Basemark Rocksolid AR/VR Engine using Vulkan

• Tags: gdc Vulkan

Rocksolid Engine is Basemark's ultra-fast rendering solution, targeting AR and VR devices and applications. It's a lightweight, portable graphics engine for mission critical rendering needs. Basemark will be showcasing AR and architectural Revit CAD model demos running pure-bred Vulkan with minimal resource and power consumption at both GDC and this years MWC.
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Intel moving from beta to full official support for Vulkan on Windows going forward

• Tags: windows Vulkan

Intel announces that they are moving from beta support to full official support for the Vulkan API (version on Windows going forward.
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CroTeam Serious Sam Fusion includes Vulkan support for all recent games

• Tags: Vulkan Gaming CroTeam


In a recent blog post, Croteam announced 'Serious Sam Fusion 2017' is the label the team has given to a large update that will be hitting all of its recent games. All games starting at Serious Sam 3 will be playable on SteamOS, Linux, and macOS. Croteam is also removing DirectX 9 support in favour of the Vulkan API.
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ProtoTech WebGL Revit Exporter adds Virtual Reality option

• Tags: WebGL

CAD enhancement specialist ProtoTech has updated its WebGL exporter for Autodesk Revit with the ability to create virtual reality scenes from Revit model data.
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