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Adobe Announces the End of Flash; Highlights WebGL

• Tags: WebGL

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Radeon GPU Profiler 1.0 for Vulkan now available

• Tags: Vulkan

Effective GPU performance analysis is a more complex proposition for developers today than it ever has been, especially given developments in how you drive the GPU in the last few years. Enter the brand new cross-platform performance analysis tool: Radeon GPU Profiler (RGP). We created it to give developers a way to understand concurrent overlapped execution on Radeon GPUs in a way that’s simple and actionable in terms of further optimisation and what you need to do next. Learn more about this GPU Profiler.   Read More

NNEF: Why AImotive partnered with the Khronos Group

• Tags: NNEF

Right now there is chaos in the AI tool segment: imagine if there were a dozen or more different Word document formats and opening one on your system was only a matter of luck? AI tools face a similar fate, which is why the NNEF is designed to bring transparency and order. The involvement of the Khronos Group was essential to bringing key market players together and to lay down a globally applicable standard. AImotive was the first company to initiate the NNEF working group within Khronos, and we serve as spec editor of the final format. Learn more about AIMotive and NNEF.   Read More

Khronos @ SIGGRAPH 2017 - Schedule now online and updated with new speakers

• Tags: SIGGRAPH Event

The Khronos Group has updated the Birds of a Feather schedule and speaker list. If you will be at #SIGGRAPH2017 be sure to visit the BOF Blitz and After Party! BOFs include: OpenVX, NNEF, OpenCL and SYCL; COLLADA; glTF; WebGL; OpenXR; and Vulkan, OpenGL & OpenGL ES to wrap up the day. glTF has just posted their list of speakers, and what a line they have for you in store for you. At the end of the day, be sure to hang around for the BOF Blitz After-Party. The BOFs will be live streamed with video available afterwards, and t-shirts available online, for all those folks not attending.    Read More

WebGL Insights book now available for free

• Tags: WebGL WebGL Insights book now available for free

The entire WebGL Insights book is now available for free in PDF format with permission from CRC Press. The 23 chapters on advanced WebGL topics from 42 authors and 25 reviewers is basically still the only book on _advanced_ WebGL. Get your copy today, and start making awesome WebGL content.   Read More

Shader Components for Modular and High Performance Shader Development

• Tags: SIGGRAPH Vulkan OpenGL

Researchers at CMU and NVIDIA have developed an open source shading language and compiler framework named Spire enhanced to support shader components for high-performance rendering.  The Spire compiler can generate either GLSL or SPIR-V output for use with OpenGL and Vulkan based engines.  The work interfaces with a modernmini 3D engine that supports equivalent back-ends for both OpenGL and Vulkan.  The researchers will present this year’s work at SIGGRAPH next week which builds on a paper from last year’s SIGGRAPH.   Read More

Mark Kilgard presents “NVIDIA OpenGL in 2017” at SIGGRAPH

• Tags: SIGGRAPH OpenGL

Attending SIGGRAPH 2017 next week?  OpenGL developers should attend this free NVIDIA session on Monday, July 31 to get the most out of OpenGL on Quadro, GeForce, and Tegra GPUs. Hear from an OpenGL expert at NVIDIA how the OpenGL continues to evolve. See how NVIDIA's Nsight developer tools make OpenGL development easier for you. Learn how your application can benefit from NVIDIA advancing OpenGL as a cross-platform, open industry standard.  See this schedule for a complete list of NVIDIA content at SIGGRAPH.   Read More

Just release - vkmark: more than a Vulkan benchmark

• Tags: Vulkan Github

With help from Khronos member Collabora, employee Alexandros Frantzis created vkmark, which aims to provide an extensible suite of targeted, configurable benchmarking scenes for Vulkan. Most scenes exercise specific Vulkan features or usage patterns (e.g., desktop 2.5D scenarios), although we are also happy to have more complex, visually intriguing scenes. vkmark Vulkan benchmark is available on GitHub.   Read More

Handling differences between Vulkan and OpenGL coordinate system

• Tags: Vulkan OpenGL

One of the key differences between OpenGL and Vulkan -and something that needs careful consideration when porting to Vulkan, is the coordinate system. Vulkan requires the right hand NDC space compared to GL that requires the left hand. Learn about the KHR_VK_maintainance1 extension and see how AnKi is flipping the viewport.   Read More

Latest iMac scores well on OpenGL benchmarks

• Tags: OpenGL

The newest Apple iMac 21.5-inch with Retina 4K display (mid-2017) has scored quite well on the CineBench R15 OpenGL benchmark. The 2015 21.5-inch iMac managed 47fps while the new 2017 model scored 94 fps.    Read More

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