There is a new optimized OpenGL/Graphics Math for C. The original glm library is for C++ only (templates, namespaces, classes...). This new library is targeted to C99 but currently you can use it for C89 safely by language extensions. Almost all functions (inline versions) and parameters are documented inside related headers. Complete documentation is in progress. Feedback is welcome on the OpenGL forums.
Archintosh article covering the new Khronos NNEF 1.0 standard: "The Khronos Group is more than just about graphics standards like OpenGL and OpenCL. The consortium group has established Neural Network Exchange Format (NNEF) to help data scientists and engineers easily transfer trained networks." Khronos recently issued a press release for the release of the NNEF 1.0 Provisional Specification.
Codeplay is pleased to announce it has joined the MISRA working group for C++ to help move the standards forward to support C++ '11 and beyond, enabling software developers to build safety critical systems for automotive. "The goal for us is ultimately to have a Safety Critical Heterogeneous C++ language that is compatible with ISO standards and Khronos open standards." Illya Rudkin from Codeplay is chair of the Khronos Safety Critical Advisory Panel.
The Khronos Group is holding an outreach event in Taipei to update the Taiwanese embedded industry on the latest developments in open standards for parallel computation, vision acceleration and neural network processing. The event will be held at the Taipei Shangri-La Far Eastern Plaza Hotel on Friday January 19th, admission is free.
Authoring content for a new file format can be exciting, liberating, and at the same time scary. To be the most efficient and avoid frustration, it helps to understand the format's requirements. To help achieve this, Patrick Ryan from Microsoft has created a walk through following several paths for authoring content in the glTF format as well as outlining specific settings to maximize your success. Patrick touches on both free and commercial software packages to ensure everyone has a path into glTF. Let's get going... check out this glTF how-to.
Electronic Design has posted an overview around the latest NNEF 1.0 release and comparing ONNX and NNEF. "Khronos began talking about the possibility of a standard to reduce the threat of fragmentation about three months before it was officially announced in October 2016. The concept came from Khronos member AImotive, an automotive start-up trying to sell an entire software stack for autonomous driving as well as the custom chips to run it."
Are you interested in learning more about a Khronos Standard? Perhaps OpenCL FPGA development is on your to-do list. Khronos has a fairly extensive page of online and onsite training locations that cover Khronos Standards. Stop waiting and start learning.
The Khronos Group is proud to announce that Pico Technology has joined as a Contributor Member. With operations in the China, United States, Europe, and Japan, Pico develops innovative VR solutions which enable our users to experience the best in VR entertainment, including Games, Videos and Interactive CGI experiences.Founded in 2015, Pico has over 300 team members around the world.
Plumeria Smart Creator 3.3 has been released. It features an error free visual programming experience with an infinite loop AI, a crash preventer, and a syntax error blocker. New to version 3.3 is a full 3D Physics motion engine with oriented bounding boxes and spheres. It also includes the Apple Attack Pack with three free games all made entirely in PlumeriaSC 3.3. Apple Attack, which has just been released, presents Grandma Smith who is trying to vacuum her apples from her apple trees before aliens destroy them.
As part of the ongoing work to ensure glTF meets the needs of the developer community the Khronos 3D Formats working group is working on a new glTF compression extension. The goal is to greatly improve transmission efficiency of texture assets while providing efficient, cross-platform transcoding into a wide range of GPU hardware-accelerated texture formats. There are many ways to get involved in helping glTF evolve to meet your needs. If your company wants a seat at the 3D Formats Working group, you are welcome to join Khronos. Also, anyone is welcome to follow, and contribute to, technical discussions on the public glTF GitHub repo. Learn more about this call for participation.
Codeplay has a very good write-up today on machine alternatives that don't use Neural Networks. The included code, SYCL-ML was developed as a proof of concept to show what a machine learning application using heterogeneous computing can look like and has been published as an open source project. The project was developed using SYCL and ComputeCpp, which is an implementation of SYCL developed by Codeplay.
Remograph, providers of products and services for the computer graphics, visual simulation and 3D modeling markets, announced the release of Remo 3D v2.7. Remo 3D is an effective OpenGL-based tool for creating and modifying 3D models intended for realtime visualization. The primary file format is OpenFlight. Remo 3D is currently available for Microsoft Windows 10/8/7 and Linux. This new version 2.7 of Remo 3D brings brings a greatly improved tool for modifying a texture UV mapping, support for new OpenSceneGraph 3.5.9 and other various fixes. The full list of new features and improvements can be found in the release notes on our website.
The Khronos Group announces the release of the Neural Network Exchange Format (NNEF™) 1.0 Provisional Specification for universal exchange of trained neural networks between training frameworks and inference engines. NNEF reduces machine learning deployment fragmentation by enabling a rich mix of neural network training tools and inference engines to be used by applications across a diverse range of devices and platforms. The release of NNEF 1.0 as a provisional specification enables feedback from the industry to be incorporated before the specification is finalized — comments and feedback are welcome on the NNEF GitHub repository.