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Students of Patrick Cozzi, glTF Working Group Chair, in the GPU course at University of Pennsylvania will be live streamed Monday, December 10, at 6pm EST. The students have built final projects with everything from WebGL to Vulkan to CUDA to DXR - ranging from photon mappers to water sims to feature detection algorithms. Many of the projects use glTF for models.

aiSim2 Delivers New Levels of Realism for Autonomous Technology Simulation using VulkanAImotive has released its aiSim2 simulator to significantly upgrade the speed and quality of testing and validating self-driving solutions. aiSim2 is the next generation of the award-winning aiSim1, powered by a purpose-built engine that ensures a high level of physical realism, deterministic running alongside optimized hardware utilization and flexibility. aiSim2 is built on AImotive’s experience developing aiDrive, a full stack self-driving software solution. The new simulator offers flexibility and scalability by being hardware agnostic, utilizing The Khronos Group’s Vulkan API to maximize portability and flexibility to enable efficient execution on a wide range of single and multi-GPU system configurations.

Intel’s open-source programming function computer vision library OpenCV has released the first stable version in its 4.0 line. Release highlights list the dnn module now includes experimental Vulkan backend, and the popular Kinect Fusion algorithm has been implemented and optimized for CPU and GPU using OpenCL.

Update: Due to a bug in 1.1.92.0, 1.1.92.1 has been released. Fixed: a loader bug when initializing the VK_EXT_debug_utils extension where the loader would pass in invalid instance handle to layers. This would cause a crash in layers that attempted to use the extension.

This latest release of the LunarG SDK supports Vulkan API revision 1.1.92. Introducing vkconfig, the new Vulkan Configurator tool. This is a graphical application that allows a user to specify which layers will be loaded by Vulkan applications at runtime. VulkanSDK Ubuntu packages are no longer in beta. As well, seven new extensions have been added: VK_EXT_calibrated_timestamps, VK_EXT_image_drm_format_modifier, VK_EXT_pci_bus_info, VK_EXT_transform_feedback, VK_GOOGLE_decorate_string, VK_AMD_memory_overallocation_behavior, VK_NV_ray_tracing.

Vulkan Education Survey!The Khronos Group is trying to better understand how the community have learnt or is learning to use the Vulkan API. We’d like to gather insight on which resources are most or least useful as well as candid feedback on how we handle Vulkan education in general across a variety of areas. The survey takes approximately 10 - 15 minutes. We hope that you can find the time to complete this short survey, the results of this survey will be used to improve our overall Vulkan education offering as part of a major update to Vulkan web resources next year.

Vendetta Online, the MMO from Guild Software Inc that has supported Linux for a long time is going to add Vulkan support alongside some other fun sounding advancements. For Vulkan support, they've already had it working since early 2018 and it recently became optional for Windows players. As they make improvements, it will be rolled out for Linux too. They will still support OpenGL, for now, until some time in future when all development is going into the Vulkan renderer.

The AMD Radeon RX 590 graphics card is built upon 12nm process technology and the advanced AMD “Polaris” architecture, including 4th Gen GCN graphics cores, display engine and multimedia cores to enable exceptional performance in low-level APIs like DirectX 125 and Vulkan. It also provides stunning HD gaming experience running at up to 60 FPS or higher in the most popular AAA games, and up to 100 FPS in some of the most popular eSports titles.