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Adoption Grows for Vulkan; New Features Released

Celebrating a successful first year, the Vulkan API is gaining tremendous momentum in high-fidelity gaming. Vulkan support appears in leading game engines such as Unity and Unreal, numerous game studios actively developing Vulkan titles, and a dozen Vulkan titles shipping including Doom, Quake, The Talos Principle and Dota 2. Vulkan drivers are also shipping from all of the major GPU manufacturers for desktop and mobile systems. Today, Khronos has released new Vulkan extensions for cross-platform access to Virtual Reality and multi-GPU functionality. Find out more about growing Vulkan momentum and the updates and extensions released at GDC here.
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Announcing OpenXR - Cross-Platform, Portable, Virtual Reality

The Khronos Virtual Reality Initiative announced in December is making rapid progress in designing an open standard for portable Virtual Reality and Augmented Reality apps and devices. Today, Khronos releases the official name of the standard: OpenXR. The group is made up of a who’s-who of VR industry leaders working together to combat industry fragmentation in these markets. Any interested companies are invited to join Khronos to get involved and help steer the VR industry. Read more on the Khronos Blog and Press Release.
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Call for Participation in the New 3D Portability Exploratory Group

Khronos has today announced a call for participation in a new Exploratory Group to create a native 3D Portability API to enable developers to write rendering code that can run efficiently on Vulkan, DX12 and Metal-based systems. This API could also be a solid foundation for the next generation WebGL that can bind to this portable API for use with JavaScript and WebAssembly. Interested companies are welcome to join Khronos for a voice and a vote in this initiative. Find out how to get involved on the 3D Portability homepage.
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WebGL 2.0 Specification Finalized and Shipping – Work on Next Generation WebGL Underway!

Already supported by production browsers from Google and Mozilla, the WebGL 2.0 standard is final and now ready for developers to create the next wave of 3D web applications and engines. WebGL 2.0 exposes OpenGL ES 3.0-class functionality, bringing desktop-OpenGL capabilities to web developers everywhere. Additionally, Khronos has now started work on the next generation of WebGL to bring the power of the new generation of explicit 3D APIs to the Web. More information on WebGL 2.0 is available in the Khronos Blog.
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Final Call for Feedback on glTF™ 2.0

Khronos has released a developer preview version of glTF 2.0 that brings significant enhancements to the open standard for runtime 3D asset delivery. For example, glTF 2.0 introduces physically-based rendering (PBR) for portable, high-quality materials - making glTF independent of the underlying 3D API. Khronos is seeking input and feedback from the industry via GitHub to help finalize glTF 2.0 in the next few weeks. Khronos has also today released a request for quotations on a funded project to bring glTF 2.0 export capability to the open-source Blender 3D Authoring Tool. Find out how to share feedback and get more details.
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Call for feedback on glTF 2.0


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Mali Graphics Debugger support for Unity applications developed with OpenGL ES

Mali Graphics Debugger (MGD) library loading has been integrated into Unity so developers can quickly and easily use MGD to profile OpenGL ES applications. MGD also supports debugging of graphics applications developed with Vulkan.
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NVIDIA GDC Vulkan Driver available now!

NVIDIA announced the immediate availability of the NVIDIA GDC Vulkan developer driver which supports not only extensions that Khronos just released, but also a set of Vulkan extensions that provide the multi-projection functionality of our Maxwell and Pascal GPU architectures, which is the foundation for technology such as VRWorks, fast voxelization, and single pass cubemap rendering.
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Join Khronos at GDC/VRDC 2017 - Vulkan, OpenXR, glTF, WebGL

Join the Khronos Group at GDC, where the latest in game development and delivery technology is all anybody will be talking about. This year we will be at the Moscone, starting with a VRDC table on Monday and Tuesday, Developer Day Sessions all day Tuesday and demos at our GDC Booth #2419. The week will wrap up on Thursday with a Khronos sponsored WebGL/WebVR/glTF Meetup offsite. As well, there are going to be several Khronos related sessions this year. Checkout all the details online. Stop in at our booth to say high and pick up your free t-shirt. Not at GDC, order your Vulkan/WebGL/glTF shirt today.
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Oculus working with Khronos on developing a set of common VR APIs

Facebook-owned Oculus' head of content Jason Rubin says "We support an open standard... We want everybody in the PC business to join an open standard that's a platform where everybody gets to say what's important to them." Rubin is referencing Oculus' work with the Khronos Group on developing a common set of industry-wide VR standards. Read more about the work Oculus is doing in VR today.
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