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Windows tagged news

Back in March 2019 it was announced that Xplane Plane-Maker and Airfoil Maker ran in Vulkan on Mac, Windows and Linux with both NVIDIA and AMD drivers. Since that initial update, it has been announced that the full sim now runs natively on Vulkan. Flying with Vulkan is now possible on AMD, NVidia, and Intel drivers. VR is currently not support on Vulkan, but it’s coming!

NVIDIA Tech Blog: Learn more about machine learning acceleration in Vulkan with cooperative matrices by NVIDIA experts. If the Cooperative Matrix Vulkan extension is interesting to you, you can try it out right now! It is shipping for Turing-based GPUs in NVIDIA driver versions 419.09 (Windows) and 418.31.03 (Linux). Links to all the relevant specifications are here.

This Rust crate by @gwihlidal, a Senior Rendering Engineer II at Electronic Arts (EA), provides an FFI layer and idiomatic rust wrappers for the AMD Vulkan Memory Allocator (VMA) C/C++ library. Designed to help game developers to manage memory allocations and resource creation by offering some higher-level functions. vk-mem is Cross-platform: Windows, Linux and macOS (MoltenVK).

Valve released the Beta of a new and improved version of Steam Play to all Linux users. The Beta version includes a modified distribution of Wine, called Proton, to provide compatibility with Windows game titles. Windows games with no Linux version currently available can now be installed and run directly from the Linux Steam client, complete with native Steamworks and OpenVR support. DirectX 11 and 12 implementations are now based on Vulkan, resulting in improved game compatibility and reduced performance impact. There are a lot of details in this announcement, be sure to read the entry over on the Steam Community website.

LunarG has released new Vulkan SDKs for Windows, Linux, and macOS based on the 1.1.77 header. Changes and additions to Vulkan SDK 1.1.77 include: Linux SDK is now packaged as a tar.gz file instead of a .run file; Many bug fixes, increased validation coverage and accuracy improvements, and feature additions and new extensions for this SDK release: VK_KHR_get_display_properties2 and
VK_KHR_draw_indirect_count.

Radeon ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images. Built on efficient, high-performance Radeon Rays technology, Radeon ProRender’s complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results. One of those open industry standards is OpenCL 1.2. AMD’s requirements state: “Hardware agnostic – if your computer can run OpenCL 1.2, it can run Radeon ProRender.” Download the Windows or Linux version directly or learn more about Radeon Pro.

At GDC 2017, in San Francisco during February, Khronos™ released several new Vulkan® extensions for cross-platform Virtual Reality rendering and multiple GPU access. This functionality has been initially released as KHX extensions to enable feedback from the developer community before being incorporated into final specifications. One key question that we have been asked since GDC is whether the Vulkan multi-GPU functionality is specifically tied to ship only on Windows 10.