The sample code for the OpenGL ES 2.0 Programming Guide is now available for WebGL, Android 2.2, and iOS 4.2 (in addition to continued support on Windows OpenGL ES 2.0). Additionally, in order to make it easier to provide future updates, the code has been migrated to the opengles-book-samples Google Code project. You can purchase the OpenGL ES 2.- Programming Guide here.
WebGL is now enabled by default in the latest FireFox Beta 8 browser. Principal Firefox Engineer Vlad Vukicevic commented on his blog “3-D games, interactive product displays, scientific and medical visualization, shared virtual environments, and 3-D content creation all become possible on the web.” Unlike desktop or mobile OpenGL development, it’s very easy to get started with WebGL. Some simple HTML and JS content lets you immediately start writing WebGL code. Firefox 4 Beta is available here.
Google has taken the first step in getting wide spread public acceptance of WebGL by shipping their Chrome browser with WebGL turned on by default. To show you some of the possibilities of WebGL, Google labs also launched a Google Earth for the human body, dubbed Body Browser. There are other WebGL demos available from Google and on the official WebGLwebsite.
Vladimir Vukicevic, Work Group Chair for WebGL thanks everyone for their contributions and support of WebGL over the past year. Further, Vladimir is requesting that everyone try to update their WebGL demos. Especially if you have a demo that is listed on the WebGL User Contributions page. “If you have time, please try to update your apps so that they will run on a recent Firefox or Chrome nightly build. If you’re unable to do so, it would be helpful if you could add a note to the page saying that it was written for an earlier version of WebGL, and is not expected to run on 1.0.” wrote Vladimir Vukicevic, “Also, if your app is listed on http://khronos.org/webgl/wiki/User_Contributions please try to update it! We’ll be going through that page soon and removing entries that don’t work with the current spec.”
If you missed the first WebGL camp, no worries, videos of the eleven talks are online. The videos cover O3D, GLGE, COLLADA, WebGL and Sirikata. WebGL #2 is just around the corner on December 14th 2010. There will be live streaming of the whole event so there’s no missing it this time.
The WebGL working group recently announced the availability of the WebGL extension registry. The current URL is not permanent and will most likely changed. “The WebGL extension registry contains specifications for extensions to the core WebGL API. Most of these extensions are incorporated directly from the OpenGL ES or OpenGL extension registries, and refer to those extensions for their behavioral definition. Because WebGL extensions are specified as Web IDL interfaces, each specification also includes the IDL to which each implementation will comply.”
Katalabs is excited to announce the release of KataSpace; a WebGL/HTML5 front-end to the Sirikata based multi-user 3D environment. The application allows you to build MMO or Second Life style virtual worlds and deploy them on any web page available to anyone running a modern web browser—including the one on your smartphone or iPad.
General 3D announced the first web-based 3D stereoscopic system to stream 3D stereoscopic videos using only a browser. This new system uses the HTML5 and WebGL standards being built into Mozilla FireFox, Google Chrome and Apple Safari. Currently the site appears to work only with Firefox 4 beta.
NVIDIA has posted the complete slide set on ‘WebGL: Bringing 3D to the Web’ presented by Vladimir Vukicevic from Mozilla online. The slides include the live voice-over by Vladimir from the actual presentation.
The biggest news from around the net is that the Mozilla and Chrome teams have turned WebGL on by default in their latest beta builds. These stories and many more are avilable regularly from Learning WebGL.
AMD has added OpenGL ES 2.0 support in the 10.8 drivers which will allow hardware accelerated WebGL support. The Catalyst 10.8 product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.