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Khronos COLLADA now recognized as ISO Standard


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Khronos COLLADA now recognized as ISO Standard

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The Khronos™ Group today announces that COLLADA™ 1.5.0 has been published as an official ISO standard to provide a reliable, long-term international standard for 3D asset authoring and interchange. ISO SC4 TC184 has published ISO/PAS 17506 to enable developers to create tools to process COLLADA resources to import to or export from digital content creation (DCC) applications, 3D interactive applications and tool chains, prototyping tools and real-time visualization applications.
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OpenCOLLADA updates, glTF streamlined content delivery from COLLADA to OpenGL, OpenGL ES and WebGL

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The COLLADA working group announces that it has delivered on key objectives agreed with the COLLADA community over the last year. By working with NetAllied, the OpenCOLLADA open-source importer/exporter has been significantly upgraded to provide proven, robust operation and hosted on GitHub for free and easy adoption by tools vendors and the COLLADA community. The OpenCOLLADA SDK offers direct write and parsing import capabilities, and robust support for full COLLADA import/export, which is superior to many commercial solutions. The COLLADA working group also announced the formation of the new “glTF” project to define a final stage OpenGL Transmission Format to enable rapid delivery and loading of 3D content by OpenGL®, OpenGL ES or WebGL™ APIs. More details are available in the press release.
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WebCL Q&A with Adrien Plagnol and Frédéric Langlade-Bellone

Streamcomputing is featuring a Q&A about two developers from Lyon France, Adrien Plagnol and Frédéric Langlade-Bellone, who received a fair amount of attention for their WebCL plugin.
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Mozilla making the Web a gaming platform with Unreal 3 engine in a browser

Mozilla is investing in Firefox OS which explains why the company has been working on WebGL, in order to bring 3D graphics to the browser, Emscripten, a tool for compiling C++ applications into JavaScript, and asm.js, a high performance subset of JavaScript. Mozilla also announced at GDC that it has been working with Epic Games to port the Unreal 3 engine to the Web.
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Rayscribe beta available to build and deploy HTML5/WebGL applications in the cloud

Rayscribe offers a unique end-to-end browser based solution to build and deploy HTML5/WebGL applications in the cloud. Using stories, layers and scripting, users can create a wide range of interactive applications. Highlights include: Fully browser based, no plugins, no downloads required; Project collaboration; Easy to use Scene and UI Composers; Resource editor for HTML templates/CSS/Javascript/Audio/Video/Shader; Model management and Preview and one click publish. We hope users will enjoy creating WebGL based applications using Rayscribe.
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Learning WebGL Appoints Tony Parisi Editor-in-Chief


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Learning WebGL Appoints Tony Parisi Editor-in-Chief

Learning WebGL, a leading site for learning browser-based 3D programming, today announced that it has appointed Tony Parisi as Editor-in-Chief. Giles Thomas, site creator has been named Editor Emeritus, in recognition for his pioneering efforts developing an invaluable educational destination for WebGL.
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WebGL around the Net returns to Learning WebGL

Struggling to find time to keep up with the latest WebGL happenings? You'll be happy to know that Tony Parisi, new Learning WebGL Editor-in-Chief has brought the 'WebGL around the Net' column back to life. The first edition under his reign is full of great news. Check it out!
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Sketchfab to host New York WebGL Meetup June 5th

Sketchfab, a web service to publish, share and embed interactive 3D models will be giving a demo of their services, capabilities, and a general overview of what is happening in the background. Hosting the Meetup at Pivotal Labs will be the three co-founders from Paris: Cédric Pinson, Alban Denoyel, and Pierre-Antoine Passet.
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