Vulkan tagged news

Intel Graphics Performance Analyzers 2020.2 (Intel GPA) now supports Vulkan 1.2

Intel GPA provides tools for graphics analysis and optimizations for making games and other graphics-intensive applications run even faster. In the latest release of Intel GPA 2020.2, Intel introduces support for Vulkan 1.2 (SDK 1.2.135) workloads on Windows 10, the ability to view CreateInfo parameters for resources now available for Vulkan and D3D12 workloads and the ability to view metadata information for SwapChains (Vulkan and D3D12) and Render Passes (Vulkan). Read more to learn about all the features this release has to offer, or go directly to the downloads page.

New ASTC Guide Released by Arm

Arm has released a new comprehensive ASTC Guide to help developers who wish to use ASTC technology to compress textures for 3D games and applications. The new guide contains a detailed ASTC algorithm overview, explains ASTC benefits, provides developers advice for achieving best compression results, and contains information on popular encoding tools—as well as usage with game engines.

Vulkan Samples: Bandwidth and Throughput Optimizations for Mobile

While powerful, the Vulkan API can be quite complex for mobile developers. At GDC 2019, Arm released a set of Vulkan samples that illustrated a comprehensive list of best practice recommendations. Since then, these have been donated to Khronos Group and have been improved with contributions from other GPU vendors, and the well-known samples from Sascha Willems. The repository contains samples that provide a reference for API features and new Vulkan extensions, as well as performance samples focusing on CPU and GPU optimizations. This blog covers a few of these performance samples, focusing on considerations around limited power and therefore bandwidth on mobile devices with tile-based rendering.

Path of Exile has released their 3.10.2 Patch, which includes a beta version of our Vulkan renderer. To access the new Vulkan renderer, launch the game and go to the Graphics Options screen. Then change the Renderer option to “Vulkan (Beta)”. It should take effect without you having to relaunch Path of Exile. “Our philosophy with the Vulkan renderer is frame rate consistency, so that players can enjoy Path of Exile without stuttering/spikes at arbitrary times.”

In the latest Steam Beta from May 25, a new option in the Shader Pre-Caching settings, allows you to enable “Allow background processing of Vulkan shaders”. This is a step towards making Steam games on Linux run smoother. For those interested in a little background, it’s using the Fossilize library and Vulkan layer which you can find on Valve’s GitHub.

Connect directly with NVIDIA Developer Technology Engineers on OpenGL and Vulkan-related topics to get answers to all of your questions. Whether you have questions about regular graphics use, compute shaders, ray tracing, or interop between the apis, we’re here to help you with questions around the Khronos graphics apis. Space is limited to 150 people, so don’t wait to sign-up.