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Vulkan tagged news

Khronos has introduced a new extension named VK_EXT_graphics_pipeline_library that allows for shaders to be compiled much earlier than at full Pipeline State Object (PSO) creation time. By leveraging this extension, I was able to avoid many causes of frame hitches due to PSOs being late-created at draw time in the Source 2 Vulkan renderer. The extension spec was released today and SDK support will follow soon.

Today, The Khronos Group announced the public release of the royalty-free Vulkan Safety-Critical (SC) 1.0 API Specification to enable safety-critical industries to deploy state-of-the-art GPU graphics and compute acceleration while meeting the highest levels of functional safety requirements. The Vulkan SC Conformance Test Suite is also freely available in open source, and multiple vendors have officially-conformant Vulkan SC 1.0 implementations. Industry feedback on the specification is welcome at the Vulkan SC specification GitHub repository.

Today, The Khronos Group announced the public release of the royalty-free Vulkan Safety-Critical (SC) 1.0 API Specification to enable safety-critical industries to deploy state-of-the-art GPU graphics and compute acceleration while meeting the highest levels of functional safety requirements. The Vulkan SC Conformance Test Suite is also freely available in open source, and multiple vendors have officially-conformant Vulkan SC 1.0 implementations. Industry feedback on the specification is welcome at the Vulkan SC specification GitHub repository.

Khronos has released a new “Made with Vulkan” public repository to raise awareness of just how pervasive the Vulkan ecosystem is becoming. The tool is aimed at being transparent about what titles use Vulkan and to provide a tool to the community that is easy to search, filter, or group by title.

The benefits of using Vulkan are clear, more games arriving on more devices than ever before, increased frame rates, and Vulkan being the API of choice for new generation titles on Android. Vulkan is the only API that’s both cross-platform and open-source, so make the switch today and don’t leave performance on the table.

The Khronos Group released the Vulkan 1.3 specification today, incorporating and mandating proven, developer-requested extensions, as well as a public roadmap and profiles to strengthen the Vulkan Ecosystem and provide visibility into Vulkan’s future requirements for key markets.

New extensions include dynamic rendering, an additional dynamic state, an improved synchronization API, and a range of other features. The Vulkan public roadmap aims to consolidate the support for selected extensions to provide a common functionality baseline in key markets to reduce feature fragmentation. The new Vulkan profile mechanism enables the precise specification and management of sets of API capabilities to streamline development and deployment or portable applications.