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Vulkan tagged news

NVIDA Rolls Out Multiple Vulkan-related initiatives at GTC 2022

At the recent GTC 2022 Conference NVIDIA released multiple initiatives to boost the productivity of Vulkan developers. The new NVIDIA Nsight Systems 2022.2 system-wide performance analysis tool supports the new Vulkan graphics pipeline library extension and Vulkan memory operations. NVIDIA’s new Streamline open-source, cross-IHV framework can be used to integrate multiple super-resolution technologies into Vulkan games and applications. And lastly, NVIDIA’s new Cloud Playtest virtual development environment that builds on GeForce NOW infrastructure enables the coordination and observation of playtests for Vulkan games without physical hardware or presence.

GPU Performance API (GPUPerfAPI) is a powerful library providing access to GPU Performance Counters to help analyze the performance and characteristics of applications using a Radeon GPU.

GPUPerfAPI v3.11 adds support for raytracing counters in Vulkan on RDNA2 (Radeon RX 6000 Series) hardware:

  • RayTriTests, and RayBoxTests: These counters collect the number of ray intersections for triangles and boxes, respectively.
  • TotalRayTests: This counter collects the aggregated number of ray-box and ray-triangle intersection tests.
  • RayTestsPerWave: This counter collects ray intersection test count at a more granular level – per wave.

Join us to help drive the evolution of Machine Learning acceleration standards. ML developers lament the growing fragmentation in the ML ecosystem. Khronos knows that open and royalty-free standards can play an essential role in reducing fragmentation, reducing costs, and providing the industry participants the opportunity to grow. Based on feedback from previous summit and discussions, Khronos is creating a coalition of interested parties to meet the needs of the ML community for hardware acceleration.

Vulkan Portability aims to counter platform fragmentation by encouraging layered implementations of Vulkan functionality over Metal, DX12, and other APIs. Vulkan Portability enables Vulkan applications to be reliably deployed across diverse platforms.

Khronos released a provisional version of Vulkan Portability Extension 1.0 in September 2020. The VK_KHR_portability_subset extension allows a non-conformant Vulkan implementation to be built on top of another non-Vulkan graphics API and identifies the difference between that implementation and a fully-conformant native Vulkan implementation. The extension is detailed in the Vulkan Specification.

For already released applications that are expecting to see only fully Vulkan conformant devices, a backward-compatibility issue exists. To solve the backward-compatibility issue, Khronos has released the new Vulkan Loader extension, VK_KHR_portability_enumeration. The purpose of this extension is to enable or disable enumeration of portability (non-conformant) implementations.

Khronos has introduced a new extension named VK_EXT_graphics_pipeline_library that allows for shaders to be compiled much earlier than at full Pipeline State Object (PSO) creation time. By leveraging this extension, I was able to avoid many causes of frame hitches due to PSOs being late-created at draw time in the Source 2 Vulkan renderer. The extension spec was released today and SDK support will follow soon.

Today, The Khronos Group announced the public release of the royalty-free Vulkan Safety-Critical (SC) 1.0 API Specification to enable safety-critical industries to deploy state-of-the-art GPU graphics and compute acceleration while meeting the highest levels of functional safety requirements. The Vulkan SC Conformance Test Suite is also freely available in open source, and multiple vendors have officially-conformant Vulkan SC 1.0 implementations. Industry feedback on the specification is welcome at the Vulkan SC specification GitHub repository.

Today, The Khronos Group announced the public release of the royalty-free Vulkan Safety-Critical (SC) 1.0 API Specification to enable safety-critical industries to deploy state-of-the-art GPU graphics and compute acceleration while meeting the highest levels of functional safety requirements. The Vulkan SC Conformance Test Suite is also freely available in open source, and multiple vendors have officially-conformant Vulkan SC 1.0 implementations. Industry feedback on the specification is welcome at the Vulkan SC specification GitHub repository.

Khronos has released a new “Made with Vulkan” public repository to raise awareness of just how pervasive the Vulkan ecosystem is becoming. The tool is aimed at being transparent about what titles use Vulkan and to provide a tool to the community that is easy to search, filter, or group by title.