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muvee Brings Multimedia Editing Tools to Developers and Customers with OpenGL and OpenMAX

muvee Device Solutions Group announced the release of the muvee Advanced Multimedia SDK (mAMS) to enable customers, partners and developers to create video applications with video, text, and audio support. mAMS eliminates the big hurdles of developers having to learn the intricacies of multimedia frameworks, by using third party libraries like OpenGL and OpenMax.
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QNX Brings Mobile-Class User Experience to Secure and Reliable Embedded Systems

QNX Software Systems Limited unveiled their latest generation of QNX Neutrino operating system. Designed to bring mobile-class user experiences to secure embedded systems, the QNX OS 6.6 offers new graphics, UI, multimedia, security, and power management capabilities. For the ultimate in UI design flexibility, the QNX OS includes a new graphical composition manager that can seamlessly blend apps and components created in HTML5, OpenGL ES, and Qt 5, together with video from connected devices. The composition manager supports native OpenGL ES hardware acceleration, multi-touch input control with gestures, and a driver framework based on industry-standard OpenWF Display APIs.
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OpenCL-based solution offers low-power, full frame rate performance for YouTube video on mobile

Imagination Technologies has announced that an advanced GPU accelerated VP9 software decoder for its industry-leading PowerVR Series6 Rogue GPUs is available from Imagination’s strategic partner MulticoreWare. Developed in partnership with Google, the OpenCL based decoder supports playback of YouTube video at 1080p, 30fps, providing a low-power solution for HD video on devices such as mobile devices, tablets, connected TVs and other products. With this new decoder, existing products with PowerVR Series6 GPUs can now play VP9 generated content.
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Mozilla and Epic Preview Unreal Engine 4 Running in Firefox

Epic Games and Mozilla are demonstrating how the Web is continuing to evolve as a powerful platform for gaming by providing a sneak peek of Epic’s Soul and Swing Ninja demos, running in Firefox at near-native speeds. This video is the first glimpse of Unreal Engine 4 running on the Web using WebGL. To see these products in action at GDC, come by our South Hall booth #205 or Epic’s booth #1224.
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Israel 5th Machine Vision Conference takes place this Tuesday, April 1st

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The image processing, video and computer vision communities in Israel are world class leaders in the field, with large and dynamic presence in both industry and academia. The IMVC conference is a unique opportunity for companies from diverse industrial fields to meet with research groups of academic institutions heading machine vision research in Israel. The conference serve as a venue for academic researchers, algorithm experts and engineers, product managers, and system managers from companies in various segments of the industry (medical, military, security, etc.) to gain exposure, exchange ideas and foster collaboration. Material regarding the newly formed Israel Chapter will be handed at the conference. The Israel Chapter is a great opportunity to meet and share information regarding Khronos APIs: OpenGL, OpenCL, OpenVX, OpenMax, etc.
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SYCL 1.2: Unofficial High-Level Overview

This is my pitch for SYCL, which I hope helps you understand what SYCL means for C++ OpenCL programmers. This is not associated with Khronos in any way, and is my own opinion on the SYCL 1.2 specification. Additional OpencL training videos are available online. The SYCL provisional specification is available online.
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Enhancing HTML5 gaming using WebCL

Samsung gave a talk on using WebCL in HTML5 gaming at the last "Next Game Frontier" event in France last March. The video from this talk is available online.
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OpenCL-powered GPU acceleration from Adobe

Adobe has launched Photoshop CC 2014, a new full-point update that extends the software’s GPU-accelerated Mercury Graphics Engine, and expands its blur effects and Smart Objects functionality. All three new tools are powered by the GPU-accelerated Mercury Graphics Engine, expanded in the update to improve performance on other image-editing tasks: Adobe promises image upsampling is “up to 15 times faster”.
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PowerVR GX5300: the world’s smallest GPU for next-generation wearables and IoT

There is a certain category of wearables and IoT devices that require advanced graphics and video processing alongside the sensors, connectivity and general-purpose processors; these devices feature displays and need to run multimedia-rich apps that require smooth OpenGL ES graphics. PowerVR GX5300 is designed to address the ultra-low power requirements of wearables. Whereas previous generation smartwatches could render graphics using a software-only approach or a simple 2D engine, newer wearable devices require fully featured GPUs to drive higher resolution user interfaces. PowerVR GX5300 can comfortably drive 480p and 720p resolutions representative of modern smartwatches, while offloading the main CPU and reducing software complexity.
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Marvell ARMADA 1500 with OpenGL ES 2.0 is a Gold winner

Marvell announced that its ARMADA 1500 Plushas been named as a Gold winner by the Network Products Guide at the 9th Annual 2014 Hot Companies and Best Products Awards for the Innovations in Video category. ARMADA 1500 Plus offers high graphics performance with its OpenGL ES 2.0 compatible graphics engine.
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