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Khronos DevU in Seoul Korea: Vulkan All-day Tutorial


Khronos is pleased to present a full-day workshop on Vulkan in the upcoming DevU in Seoul, Korea. This session will go in depth into Vulkan, providing you with an important overview, then quickly diving deep beyond the basics into its use and structure, followed by a few case studies with code walkthroughs. There will be ample opportunity to speak with the instructors both during, and after the event in a social get together. This DevU session will be taught by Khronos working group members who specialize in Vulkan and who participated in its creation. Beginners are welcome, but the session is intended for experienced developers with knowledge of 3D graphics and rendering. In addition to a full day of Vulkan training, the session will include all course materials, a Vulkan Quick Reference Guide, a Vulkan t-shirt, and a buffet lunch. For more information and to register your spot, please visit the DevU session page.
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GPU Developers Summit—tutorials, presentations on OpenCL and OpenGL

The GPU Developers Summit will be a 3-day series of technical presentations, tutorials and panels aimed at developers of consumer, professional and high performance computing applications looking to exploit more of the GPU’s parallel processing power using industry-standard languages such as C/C++ and Fortran as well as APIs such as Direct3D, DirectX Compute, OpenCL™ and OpenGL.
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AMD Posts Introductory Tutorial to OpenCL

AMD just published a public OpenCL Beta for the CPU, soon to be followed with support for AMD’s latest GPUs. OpenCL is a young technology and there are few documents that provide a basic introduction with examples. This article, by Benedict Gaster from AMD, helps make OpenCL easier to understand and implement.
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Khronos Members to present OpenCL tutorials at Hot Chips 2009

Members of the Khronos Group will be presenting a half day tutorial at Hot Chips 21 this August 23rd 2009 between 1:30 and 5:30 in the Memorial Auditorium at Stanford University California. The authors include Neil Trevett from NVIDIA, Mike Houston from AMD, Tim Mattson from Intel, Chris Lamb from NVIDIA, Eric Schenk from Electronic Arts and Kari Pulli from Nokia. Registration fees range from students at $95 to non-members at $220 for the Tutorials. Registration fees for Tutorials include a printed set of tutorial notes, continental breakfast, lunch, coffee break, and invitation to the evening Wine and Cheese Reception on Sunday, August 23, 2009.
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AMD publishes ‘Hello World’ OpenCL tutorial online

AMD Architect Benedict Gaster recently wrote an 'Hello World' tutorial providing a simple introduction to OpenCL. "OpenCL is a young technology, and, while a specification has been published, there are currently few documents that provide a basic introduction with examples. This article helps make OpenCL easier to understand and implement."
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OpenCL Video Tutorial - Introduction to OpenCL

With the launch of Snow Leopard this Friday, now is the time to start getting revved up for some of the new technologies coming with this release. One of them, OpenCL. has done a great overview of what OpenCL is and a beginners tutorial on how it works and how to use it.
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OpenCL Tutorial - Shared Memory Kernel Optimization

MacResearch has posted part 6 in their series of OpenCL tutorials. In this episode, a real-world code that has been parallelized by porting to the GPU. The use of shared memory to improve performance is covered as well as a discussion of synchronization points for coordinated work within a work-group. Source code is provided.
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WebGL wiki adds User Contributions area

The Khronos Groups WebGL public wiki has added a User Contributions area. If you have a WebGL Utility, Project, Presentation, Tutorial, Framework, Video or WebGL Example code, the WebGL work group invites you to share your contribution with the community. Contribute to the WebGL community today.
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OpenCL Tutorial - setting up and the basics

This tutorial shows basics of setting up OpenCL with a pre-made initializer OpenCLTemplate and covers from very basic vector-sum topics to a real-life OpenCL sample application. This tutorial presents OpenCL C99 sample code.
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Case study on OpenCL low poly collision detection

The case study on OpenCL low poly collision detection is included in the online CMSoft OpenCL tutorials. Highly details descriptions and source code will lead you through an implementation of low polygon collision detection algorithm suitable for engineering assembly analyses. This case study uses OpenGL and Lab3D to display the 3D models.
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