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Turns your smartphone into Web-based game controller with WebGL

• Tags: application smartphone HTML WebGL Gaming

World Wide Maze is a pretty basic ball-rolling game, but at it's core is something quite interesting. The first is a link to the mobile version of Chrome that turns your smartphone into a PC game controller. The second is of course that World Wide Maze works off the WebGL standard, and it requires pretty decent system specs for a browser game, including 1GB of RAM and a 256MB graphics card for hardware acceleration.
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Khronos video presentations from 2012 MWC now online

• Tags: 3D Mobile video augmented reality smartphone Event

The Khronos Group has posted video presentations from Barcelona. Speaking in Barcelona were Neil Trevett, Khronos Group President, Erik Noreke, Kristof Beets from Imagination Technology, Enrica Filippi from ST-Ericsson and Sri Kannan Iyer from ARM. A complete presentation list, photos and video list is also available from the Khronos event page.
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Intel unveils first ever smartphone featuring x86 microprocessors

• Tags: graphics Mobile smartphone ces OpenGL OpenVG

Intel introduced at CES the world's first smartphone based on the company's Atom Z2460 platform formerly code-named Medfield. The new Lenovo K800 handset will be available in Q2 2012 in China and will be the first smartphone ever to use an x86 microprocessor. Intel Medfield is powered by Atom architecture 1.60GHz x86 core with Hyper-Threading technology, enhanced Intel Deeper Sleep, C6E estate, S0i1/S0i3 power reduction features and 512KB of cache. The SoC also includes Intel GMA graphics core with OpenGL ES 2.0 and OpenVG 1.1 with hardware accelerated high-definition 1080p video playback, 32-bit LPDDR2 memory controller and Intel's new image signal processor.
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Android releases updated NDK adding OpenMAX AL and OpenSL ES APIs

• Tags: API android OpenMAX smartphone OpenSL ES

Android released an updated version of the Android NDK bringing it to revision 7. "Android NDK r7 includes a number of build system improvements and bug fixes, but most importantly it gives you access to two new sets of APIs", wrote Xavier Ducrohet on the Android Developers Blog. The two new Khronos Group APIs are: OpenMAX AL 1.0.1 for Low-level streaming multimedia, which provides a direct, efficient path for low-level streaming multimedia; and OpenSL ES used for audio decoding into PCM. Release notes are available on the Android Developers website.
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ARM announces Mali-T658 to support OpenCL, OpenGLES and OpenVG

• Tags: GPU graphics arm Mobile smartphone OpenGL ES OpenCL OpenVG

ARM announced the ARM Mali-T658 GPU, the latest member of the Midgard architecture-based GPU family targeting high performance devices, such as superphones, tablets and smart-TVs. The ARM Mali-T658 GPU supports a wide range of graphics and compute APIs, including OpenGL ES, OpenVG, OpenCL, Google Renderscript, Microsoft DirectX11 and Microsoft DirectCompute.
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Khronos Releases OpenMAX AL Specification for Application-level Video, Audio & Image Processing

• Tags: API Mobile OpenMAX audio smartphone

The Khronos Group today announced OpenMAX AL, a video and multimedia specification for mobile devices that supports any and all mobile devices, phones and operating systems. Nokia announced support of the standard at launch, with other companies actively developing around the new specification. The full specification and header files are available in the Khronos Registry, as well, a Quick Reference card is available for immediate download.
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Khronos Group announced OpenSL ES a new 3D audio specification for mobile phone and mobile OS

• Tags: API Mobile audio smartphone OpenSL ES

The Khronos Group today announced OpenSL ES, a new 3D audio specification to bring advanced sound capabilities to any mobile phone or mobile operating system. Companies announcing support of the new standard at launch include Google and SRS. The full specification and header files are available in the Khronos Registry, as well, a Quick Reference card is available for immediate download.
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We have a plan to use Conformance Test to test our phone.

• Tags: API Mobile Conformance smartphone


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Android and OpenGL ES Confirmed for jMonkeyEngine 3

• Tags: 3D Mobile android google smartphone Gaming

The adoption of Android abilities into jME3 means big things for game developers using the engine and OpenGL ES. The ability to develop for many platforms with expertise in one engine gives jMonkeyEngine a lot of power.
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Android and OpenGL ES Confirmed for jMonkeyEngine 3

• Tags: 3D Mobile android google smartphone Gaming

The adoption of Android abilities into jME3 means big things for game developers using the engine and OpenGL ES. The ability to develop for many platforms with expertise in one engine gives jMonkeyEngine a lot of power.
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