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Samsung licenses ARM’s Mali-SVG-t technology

Samsung licensed ARM's Mali-SVG-t technology for use in its mobile handsets. The Mali-SVG-t software offers an enhanced user experience, helping with 2D object tasks and provides a middleware layer compliant with the SVG-t 1.2 specification optimized for ARM processors.
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Samsung’s TouchWiz and bada to Deliver Distinctive UX Using OpenGL ES and EGL

South Korean mobile phone maker Samsung has unveiled details on its own smartphone operating system "bada." The new OS offers full support for EGL, OpenGL ES 1.1 and OpenGL ES 2.0, allowing developers to use their own approach when building applications. An OpenGL ES centric comparison between "bada", Android and iPhone is well available on the Samsung "bada" developers forum.
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S11 OpenCL BOF session videos now online

The Khronos Group has put the entire OpenCL BOF videos online. Session included:

Gamers, artists, scientists and engineers unite in the name of a 3D education

Highlights at the inaugural event on 30th and 31st of October include the second meeting of the standards body, Khronos Group's UK chapter, led by Samsung R&D Institute UK, Unity 3D workshop and an Education panel that will debate the question: "Specialists or all-rounders: What sort of school leavers do we need?"
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Samsung Galaxy S7 supports Vulkan API and Unreal Engine 4

Samsung announced the Galaxy S7 and Galaxy S7 Edge today at the Samsung Galaxy Unpacked 2016 event at MWC in Barcelona – and that new Samsung phones will natively support the Vulkan API for leading-edge 3D graphics performance. Samsung also demonstrated the ProtoStar demo from Epic Games utilizing Unreal Engine 4 accelerated by the Vulkan API.

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Unreal Engine 4 is first gaming engine to support Vulkan API

At the Samsung Galaxy Unpacked 2016 event at MWC in Barcelona, Epic Games announced that Unreal Engine 4 supports the Vulkan API and Samsung mentions Vulkan (video). Samsung showed the ProtoStar real-time 3D experience built with Unreal Engine 4 technology utilizing the Vulkan API, running on the new Samsung Galaxy S7. “Anytime we can converge on an idea, particularly an idea like Vulkan, which is made by the industry, is asked for by the industry, everybody gets stronger.” Wyeth Johnson, Lead Technical Artist, Epic Games. Get Unreal, the first engine to support Vulkan.
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The Creation of ProtoStar, the First Unreal Engine Demonstration of Vulkan API

Unreal Engine 4’s implementation of Vulkan API enables developers to create visually stunning, cross-platform 3D content that supports more draw calls, and more dynamic objects onscreen, with faster performance than ever before. Watch here to see how it all came together through the making of ProtoStar, revealed at Mobile World Congress 2016.
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