The LibRetro crew is now working on a Vulkan renderer for a PlayStation One emulator. They have a Vulkan renderer working for the Beetle PSX, but the code hasn’t been published yet. In the past few days the LibRetro crew uploaded some YouTube videos showing the Vulkan-renderered PlayStation One emulator in action.
Fresh OpenGL vs Vulkan graphics API performance numbers on the Intel side with their Mesa “ANV” driver.
With the very latest open-source Chromium web-browser development code, WebGL 2.0 support is now being turned on by default for desktop (non-Android) builds.
Intel’s open-source Beignet project for OpenCL support on Intel graphics hardware has landed a bunch of OpenCL 2.0 enablement work.
Fresh OpenCL compute benchmarks of 11 different GPUs when using the latest NVIDIA (370.28) and AMDGPU-PRO (16.30.3) Linux drivers on Ubuntu 16.04 LTS. The open-source (Clover-based stack) wasn’t used for any open-source AMD OpenCL testing due to its less than stellar state.
Phoronix benchmarking offers an initial look at the OpenGL / OpenCL / Vulkan Linux performance plus some thermal numbers for the GTX 1050 Mini. A follow-up article will include power consumption / performance-per-Watt metrics of the GTX 1050 / GTX 950 / GTX 750 / GTX 650 for a fun comparison of Pascal, Maxwell, and Kepler of these low/mid-range cards.
Unity today rolled out their first public preview of their Vulkan renderer for this popular cross-platform game engine.
Glare Technologies Indigo 4 renderer in its beta state is using OpenCL to deliver 100% pure GPU rendering. Glare Technologies says this “means very fast rendering on all OpenCL compliant GPUs, including AMD, Intel and Nvidia GPUs.”
Valve pushed out an update that provides opt-in support for using the Vulkan graphics API of the Source 2 Engine rather than using OpenGL (or DirectX under Windows). Those interested in trying out Vulkan on Dota 2 can enable the Dota 2 Vulkan DLC and launch the game with the -vulkan switch. More details here and in the official Dota 2 announcement.
Phoronix has been busy running benchmarks with OpenGL and Vulkan atop Ubuntu 16.04 Linux for both AMD Radeon and NVIDIA GeForce graphics cards.
The LWJGL project is hosting Vulkan bindings for the Java programming language. There is support now through their nightly builds on Windows and Linux. This Vulkan support in LWJGL complements the project’s many other Khronos API binding support including OpenGL, OpenGL ES, EGL and OpenCL.
VulkanSharp is one of the newest Vulkan projects providing bindings for a programming language. VulkanSharp is being developed under the Mono umbrella for providing C# / .NET bindings for the Vulkan API. Story originally found on Phoronix.
NVIDIA has released an updated Vulkan graphics driver for Linux and Windows with a few more changes. This new NVIDIA 355.00.28 Vulkan driver update adds support for 64-bit vertex attribute formats, improves the performance of vkBindBufferMemory / vkBindImageMemory / vkCreateGraphicsPipelines operations, no longer enumerates Fermi-based GPUs in vkEnumeratePhysicalDevices, and supports newer versions of the Linux kernel. You can download the updated NVIDIA Vulkan Linux driver at developer.nvidia.com.
The newly-opened Mesa 11.3-devel code-base already has support for another OpenGL ES 3.2 extension. The GL_OES_shader_image_atomic is now supported by mainline Mesa with all of the drivers that support the GL_ARB_shader_image_load_store extension.
Google engineers have open-sourced today a new suite of libraries and tools relating to OpenGL called ION. ION is described as “a portable suite of libraries and tools for building client applications, especially graphical ones. It is small, fast, and robust, and is cross-platform across many platforms and devices, including desktops, mobile devices, browsers, and other embedded platforms.”