Phoronix tagged news

Phoronix has published benchmarks of 13 Kepler/Maxwell/Pascal NVIDIA GeForce graphics cards when testing Blender 2.78's OpenCL renderer. Unfortunately, no AMD OpenCL benchmarks for Blender yet -- the current open-source stack doesn't work until ROCm OpenCL support comes into play and the AMDGPU-PRO stack wasn't working for Blender OpenCL but was falling back to CPU rendering. Read the complete article.

The LibRetro crew is now working on a Vulkan renderer for a PlayStation One emulator. They have a Vulkan renderer working for the Beetle PSX, but the code hasn't been published yet. In the past few days the LibRetro crew uploaded some YouTube videos showing the Vulkan-renderered PlayStation One emulator in action.

Phoronix benchmarking offers an initial look at the OpenGL / OpenCL / Vulkan Linux performance plus some thermal numbers for the GTX 1050 Mini. A follow-up article will include power consumption / performance-per-Watt metrics of the GTX 1050 / GTX 950 / GTX 750 / GTX 650 for a fun comparison of Pascal, Maxwell, and Kepler of these low/mid-range cards.

Valve pushed out an update that provides opt-in support for using the Vulkan graphics API of the Source 2 Engine rather than using OpenGL (or DirectX under Windows). Those interested in trying out Vulkan on Dota 2 can enable the Dota 2 Vulkan DLC and launch the game with the -vulkan switch. More details here and in the official Dota 2 announcement.

The LWJGL project is hosting Vulkan bindings for the Java programming language. There is support now through their nightly builds on Windows and Linux. This Vulkan support in LWJGL complements the project's many other Khronos API binding support including OpenGL, OpenGL ES, EGL and OpenCL.

VulkanSharp is one of the newest Vulkan projects providing bindings for a programming language. VulkanSharp is being developed under the Mono umbrella for providing C# / .NET bindings for the Vulkan API. Story originally found on Phoronix.