Submit a News Story
Opengl tagged stories
Khronos discloses the high-level direction for a new version of the OpenGL ES standard for mobile and embedded 3D graphics - to enable roadmap planning by OEMs and developers that are not Khronos members. Details around 'OpenGL ES Next' include:
- The OpenGL ES Working Group plans to release a new version of OpenGL ES in 2014
- The main features of the new API will be:
- Backward compatibility with OpenGL ES 2.0 and 3.0
- Compute shaders, with atomics and image load/store capability
- Separate shader objects
- Indirect draw commands
- Enhanced texturing functionality including texture gather, multisample textures and stencil textures
- Enhanced shading language functionality
- For clarification purposes the new API will not include:
- Tessellation and geometry shaders
We've included a PDF with this information.
GFXBench 3.0 is a high-end 3D graphics benchmark that adds advanced OpenGL ES 3 features and special tests to the popular GFXBench benchmark suite.
On Thursday 13 February 2014 the first Khronos meetup in Amsterdam will take place. The goal is to learn about open media-standards from The Khronos Group and others. So when OpenCV is discussed, we’ll also talk OpenVX. Speakers include Ton Roosendaal of the Blender Foundation talking Blender and OpenGL and Maarten and Jurjen of ThreeDee Media talking WebGL. Complete details are available here and here.
Digital Media Professionals Inc announced that Olympus has selected DMP 2D/3D hybrid graphics IP core “SMAPH-H” for their OLYMPUS OM-D E-M1, the flagship model of a mirrorless system, integrating DSLR. SMAPH-H is a hybrid graphics IP core optimized for high-performance, high-quality user interfaces and mobile applications, supporting OpenVG 1.1 and OpenGL ES 1.1/2.0 APIs.
The free OpenGL ES CapsViewer app is now available for Android. This tools reads out all hardware capabilities of Android devices and can upload them to an online database that developers can access to check out OpenGL ES 2.0 and OpenGL ES 3.0 capabilities for the various devices out on the market. The database contains OpenGL ES information including extensions, compressed texture formats, capabilities, EGL extensions, device features and available hardware sensors. You can compare up to 8 different devices at once, so developers can easily check out what features are supported by their targeted devices.
In the OpenGL ES 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback.
muvee Device Solutions Group announced the release of the muvee Advanced Multimedia SDK (mAMS) to enable customers, partners and developers to create video applications with video, text, and audio support. mAMS eliminates the big hurdles of developers having to learn the intricacies of multimedia frameworks, by using third party libraries like OpenGL and OpenMax.
Graham Sellers has authored a blog post looking forward into the future of OpenGL. How do features make it into OpenGL? Who decides what the functions should be called? What goes in the core specification and what remains an extension? In his post, Graham talks about the process at Khronos — the standards body that produces the OpenGL specification, its members, the process of creating and publishing and suggests how you, as a user, are able to contribute.
The Khronos Group has announced the immediate release of the OpenGL ES 3.1 specification, bringing significant functionality enhancements to the industry-leading, royalty-free 3D graphics API that is used on nearly all of the world’s mobile devices. OpenGL ES 3.1 will provide the most desired features of desktop OpenGL 4.4 in a form suitable for mobile devices. The OpenGL ES registry is up-to-date with the latest Specifications, head files and reference pages. We look forward to hearing what you think about this release.
DrawElements has released the new test module for OpenGL ES 3.1. It offers functional tests for many of the critical OpenGL ES 3.1 features. The coverage of the module will increase rapidly with more tests and additional test types, such as performance tests, after the initial release.
Page 25 of 30 pages ‹ First < 23 24 25 26 27 > Last ›