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Opengl tagged stories

OpenGL SuperBible 6th edition available for pre-order

OpenGL SuperBible, Sixth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.X. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised!
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Porting OpenGL Games to Android on Intel Atom Processors

This article introduces how to use OpenGL ES on the Android platform through either the software development kit (SDK) or the Android Native Development Toolkit (NDK) and how to decide which approach to use. The various OpenGL ES sample apps in the SDK and NDK are described as well as the Java* Native Interface (JNI), which allows you to combine Java and C/C++ components. How you decide whether you should target OpenGL ES version 1.1 or 2.0 is also discussed.
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Khronos COLLADA now recognized as ISO Standard


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OpenCOLLADA updates, glTF streamlined content delivery from COLLADA to OpenGL, OpenGL ES and WebGL

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The COLLADA working group announces that it has delivered on key objectives agreed with the COLLADA community over the last year. By working with NetAllied, the OpenCOLLADA open-source importer/exporter has been significantly upgraded to provide proven, robust operation and hosted on GitHub for free and easy adoption by tools vendors and the COLLADA community. The OpenCOLLADA SDK offers direct write and parsing import capabilities, and robust support for full COLLADA import/export, which is superior to many commercial solutions. The COLLADA working group also announced the formation of the new “glTF” project to define a final stage OpenGL Transmission Format to enable rapid delivery and loading of 3D content by OpenGL®, OpenGL ES or WebGL™ APIs. More details are available in the press release.
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AMD boosts performance of Adobe Photoshop CC and Adobe Premiere Pro CC with OpenCL and OpenGL

AMD and Adobe announced expanded OpenCL support for Adobe Premiere Pro CC at the National Association of Broadcasters Show 2013, including multi-stream and mixed format accelerated workflows with real-time effects, color grading and finishing with hardware-accelerated rendering to the chosen final destination format.
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OpenGL ES 2 for Android: A Quick-Start Guide

OpenGL ES 2 for Android: A Quick-Start Guide will help you find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you’d like to share with the world, then this is the book for you.
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ARM Reveals Cortex A12 With Malli T600 GPU, OpenGL ES 3.0 for Mid-Range Mobile

ARM has announced the Cortex-A12, a mid-range target solution, with support for OpenGL ES 3.0. The new CPU core design is meant to deliver a 40 percent performance bump over Cortex-A9 designs. As well, the Cortex-A12 includes an improved GPU, the Mali-T622, which packs support for the Mali-V500 video engine and OpenGL ES 3.0 standard.
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A big thank you to some of our early sponsors to the BOF Blitz After-Party™

Khronos would like to thank Pragmatic for donating five OpenGL eBooks to the Khronos All-Day BOF Blitz™ and After-Party™. As well, Khronos would like to thank Vivante, the PC Gaming Alliance, Imagination Technologies and more others for their generous donations. Learn more about the upcoming Khronos BOF Blitz™ and After-Party™.
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Imagination Technologies to demonstrate OpenGL ES 3.0 and OpenCL at SIGGRAPH 2013

Imagination will demonstrate its market-leading PowerVR graphics (GPU) technologies for the smartphone and embedded markets. Demonstrations will include PowerVR Series6 GPUs, with demonstrations of the first PowerVR Series6 devices and OpenGL ES 3.0 and OpenCL demos, including GPU compute applications for rigid body physics, image processing, fluid dynamics.
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OpenGL ES 3.0 Pipeline map

Following the release of the OpenGL 4.3 Pipeline Map, g-truc has released the OpenGL ES 3.0 Pipeline Map.
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