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It’s the Khronos Group biggest day at Siggraph. Starting at 1pm in the JW Marriott L.A. Live Gold Ballroom Salon 3:
- News Conference 1pm
- COLLADA BOF 2pm
- OpenCL BOF 3pm
- WebGL BOF 4pm
- OpenGL ES BOF 5pm
- OpenGL BOF 6pm
- OpenGL Party 7pm Salon 1, 2 & 3
Complete details online.
The Khronos Group has posted most of the slide presentations from the SIGGRAPH BOFs online. Slide sets include COLLADA, OpenCL, OpenGL, OpenGL ES and WebGL. Developers will be particularly interested in these slides which include overviews of OpenGL 4.3, OpenGL ES 3.0 and CLU extension. There is also the slide deck from Kurt Akeley.
Net.tutsplus has released Part III of the WebGL Essentials tutorial. Building on part one and two, this third installment covers Lighting and 2.5D.
Net.tutsplus has released Part II of the WebGL Essentials tutorial. Walking you through the basics in part one, part two covers transformations and object importing, as well as reviews OpenGL objects.
Version 1.0.0 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. The primary focus of this release was on quality assurance. On the graphics side, tesselation as well as instancing support was added to the rendering system. Further we added the capability of rendering volume data.
If you were unable to make it to the 2012 SIGGRAPH LA, and you really wanted to see the Khronos Groups Birds of a Feather sessions (BOFs), now you can. Presentation slides, videos, photos and more, are now online. A special thank you goes out to the Gold and Silver sponsors of the OpenGL 20th anniversary party: AMD, Google, NVIDIA, DMP, Imagination, Intel, Lucasfilm and R3
If you are looking for training on one or more of the Khronos Group technologies, we've updated our training events schedule.
Chris Miles is offering a couple of courses on OpenGL ES training on iOS devices. Swipe Conference 2012 is taking place right now, September 6 and 7 in Sydney Australia. Complete details are available online.
NVIDIA announced today that its new Quadro K5000 GPU will be available on Apple Mac Pro. Based on Nvidia’s internal tests, the Kepler architecture enables the Quadro K5000 GPU for Mac to run key content-creation applications up to twice as fast at lower power than the Fermi-based Quadro 4000 for Mac, while the new chips also provide support for OpenGL and OpenCL.
The Linux OpenGL stack along with the upstream OpenGL specification has been evolving at a fast pace in recent years. There was recently some discussion within the Khronos camp for updating the guide for how to implement OpenGL support on Linux and it's been decided it will be talked about next week at XDC2012. To get the ball rolling for planning out a new Linux OpenGL ABI, NVIDIA has published a proposal. Read the rest of this story on Phoronix.
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