Submit a News Story

Opengl tagged stories

gDEBugger version 6.1 adds concurrent debugging of multiple kernels and enhanced performance

AMD gDEBugger is a real-time OpenCL and OpenGL debugger and memory analyzer integrated into Microsoft Visual Studio. The new v6.1 adds concurrent debugging of multiple kernels, greatly improved overall kernel debugging performance, especially in scenarios where large sections of code are being skipped, and overall application stability improvements both for the client (Visual Studio) and server (debugged application) sides.
Read More

AMD Radeon HD 7970 - worlds first 28nm GPU - OpenCL and OpenGL 4.2

AMD is using the Taiwan Semiconductor Manufacturing Companies new 28nm manufacturing process to build the new high-end Radeon HD 7970 GPU. The HD 7970 sports 4.3 billion transistors in a 365mm2 die. The 7970 supports OpenCL and OpenGL 4.2. It is assembled from 32 GCN compute units, which translates to 2,048 stream processors, each based on AMD’s new SIMD-plus-scalar architecture. As well, the 7970 includes 768KB of L2 cache and eight render back-ends, features a 384-bit interface to 3GB GDDR5 memory and a PCIe 3.0 interface. The GPU is capable of peak throughput of 264GB/s.
Read More

WebGL Camp revisited

As Henrik points out in a video soundbyte, making amazing 3D graphics as easy to create as “view source” has got to be good for humanity, right?
Read More

PixelLight engine 0.9.10 released

Version 0.9.10 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. From this release on we officially support 64 bit. New developers joint the team and enabled us to do further bug fixing, stabilisation of the technology and to enhance the CMake based build system to make it easier to build PixelLight from it's sources.
Read More

Intel unveils first ever smartphone featuring x86 microprocessors

Intel introduced at CES the world's first smartphone based on the company's Atom Z2460 platform formerly code-named Medfield. The new Lenovo K800 handset will be available in Q2 2012 in China and will be the first smartphone ever to use an x86 microprocessor. Intel Medfield is powered by Atom architecture 1.60GHz x86 core with Hyper-Threading technology, enhanced Intel Deeper Sleep, C6E estate, S0i1/S0i3 power reduction features and 512KB of cache. The SoC also includes Intel GMA graphics core with OpenGL ES 2.0 and OpenVG 1.1 with hardware accelerated high-definition 1080p video playback, 32-bit LPDDR2 memory controller and Intel's new image signal processor.
Read More

Linderdaum Engine SDK 0.6.06 has been released

Lidnerdaum Engine is an open source purely object-oriented 3D gaming engine for Microsoft Windows and Google Android. It is based on OpenGL 3/4 and OpenGL ES 2. New features include, amongst others: compressed ZIP/APK bitstreams as pack files for faster mobile applications startup times, support of Android SDK 16 and more user-interface effects.
Read More

Khronos Group launches Pan Pacific Tour this month

The Khronos Group's growth continues to be significant and demonstrates the huge opportunity we share as members of this highly specialized industry. Throughout 2012, Khronos is hosting a series of media events, educational sessions and F2F meetings for consortium members and prospective clients. The Khronos Pan Pacific Road Show 2012 is devoted to our members and colleagues in the Pan Pacific region with a focus on education and training. Complete details on all the upcoming events can be found on the Khronos Group event page. The first events will be held in Taiwan starting February 13 2012.
Read More

AMD FirePro V3900 offers OpenCL workstation performance and reliability

The newly announced AMD FirePro V3900 workstation graphics card is powered by the Turks GPU w/ 1GB of DDR3 memory, 480 stream processors and support for up to 5 display devices using AMD Eyefinity and DisplayPort 1.2. The GPU is designed to deliver OpenGL and OpenCL performance, reliability and compatibility of a high end graphics card at an entry level price point.
Read More

Tell us your experience with OpenGL apps on FirePro GPUs to enter to win a new FirePro V5900

Post a comment describing your experience with reliability, stability and compatibility for any recent FirePro graphic cards in any OpenGL or OpenCL accelerated application. Posting enters you into a sweepstakes to win one of 3 AMD FirePro V5900 professional graphics cards. We are looking for feedback from professional users in the OpenGL and OpenCL community.
Read More

OpenGL ES Studio offers programming environment for iOS 4 and up

GLSL Studio lets you experiment with examples and learn as you go. With camera texture streaming you can create your own animated video filters and view the results instantly. Anything you point the camera at is run through your current program. Programming + Imagination = Fun! GLSL Studio is a full OpenGL programming environment supporting both vertex and fragment shaders. Programs can be easily exported for use on any platform that supports OpenGL ES 2.0.
Read More

Page 15 of 26 pages ‹ First  < 13 14 15 16 17 >  Last ›

safety