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NVIDIA: Vulkan C++ Bindings reloaded

• Tags: nvidia Vulkan

NVIDIA Gameworks blog has a new entry on Vulkan C++ Bindings. Improvements in this update are related to array handling and error handling, though we’ve also changed the basic interface a little bit.
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Windows driver v369.00 provides beta support for OpenGL 2016 ARB extensions on capable hardware

• Tags: nvidia OpenGL

New OpenGL 2016 ARB extension (requires NVIDIA GeForce 600 series or newer GPUs) ARB_gl_spirv New EXT extension (requires NVIDIA GeForce 400 series or newer GPUs) EXT_window_rectangles New NVX extension (requires Nvidia GeForce 1000 Series): NVX_blend_equation_advanced_multi_draw_buffers
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‘Doom’ Showcased With Impressive Framerates On GTX 1080 And Vulkan

• Tags: AMD nvidia Vulkan OpenGL

Doom will receive support for Vulkan, and id Software’s showcase illustrated the GTX 1080 working in tandem with the technology. id Software was one of the first developers to support OpenGL, and it intends to follow that trend with Vulkan.
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NVIDIA SHIELD Tablet K1 update brings in Vulkan

• Tags: nvidia Vulkan

The NVIDIA SHIELD Tablet K1 has just received an update which includes support for Vulkan. Last February, right after Vulkan 1.0 was released, NVIDIA updated the SHiELD console with support for Vulkan in order to entice developers to get a head start with Vulkan.
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NVIDIA Vulkan GeForce 364.91 Beta Driver

• Tags: API nvidia Vulkan

NVIDIA has made available its 364.91 beta Vulkan GeForce graphics driver, which updates Vulkan API to 1.0.8, improves pipeline creation performance and multi-threaded scaling, and fixes minor driver and SPIR-V compiler bugs.
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NVIDIA VisionWorks toolkit for OpenVX

• Tags: nvidia OpenVX

NVIDIA VisionWorks toolkit is a software development package for computer vision (CV) and image processing. VisionWorks implements and extends the Khronos OpenVX standard, and it is optimized for CUDA-capable GPUs and SOCs enabling developers to realize CV applications on a scalable and flexible platform.
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NVIDIA Releases Updated Vulkan Driver

• Tags: nvidia drivers Vulkan phoronix

NVIDIA has released an updated Vulkan graphics driver for Linux and Windows with a few more changes. This new NVIDIA 355.00.28 Vulkan driver update adds support for 64-bit vertex attribute formats, improves the performance of vkBindBufferMemory / vkBindImageMemory / vkCreateGraphicsPipelines operations, no longer enumerates Fermi-based GPUs in vkEnumeratePhysicalDevices, and supports newer versions of the Linux kernel. You can download the updated NVIDIA Vulkan Linux driver at developer.nvidia.com.
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NVIDIA introduces world’s first production Vulkan drivers

• Tags: API graphics nvidia android windows Vulkan

NVIDIA is rolling out the world’s first production Vulkan drivers today as part of the Android 6.0 Marshmallow OTA update to SHIELD Android TV. This makes SHIELD Android TV the first consumer platform with production installed Vulkan drivers – making it an ideal platform for Android developers to get easy access to this new-generation graphics API This continues NVIDIA’s rollout of Vulkan drivers across multiple platforms, including Windows 7-10, desktop and embedded Linux and now Android.
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The Vulkan Graphics API Is Here—and Your NVIDIA GPU Is Ready

• Tags: nvidia drivers Vulkan

If you’re a GeForce gamer, you already have what you need to take advantage of what the Vulkan API can do. If you’re a developer, you will now have the choice of a new tool that will give you more control, and greater performance, on a broad range of devices.
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NVIDIA continues series of articles on Vulkan

• Tags: nvidia Vulkan OpenGL

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NVIDIA has posted another two articles on using Vulkan. "OpenGL with Vulkan" teaches the user how to make OpenGL usage Vulkan like and helps to improve performance of OpenGL as well. The second article "Transitioning from OpenGL to Vulkan" discusses when to transition from OpenGL to Vulkan.
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