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WebGL Camp #4

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WebGL Camp #4 will take place on Friday December 9, 2011 at Mozilla in Mountain View, CA. Once again, Henrik Bennetsen has done a great job of lining up some impressive speakers. Included in the WebGL Camp 4 roster are speakers from Mozilla, TojiCode, Lockheed Martin, My Robot Nation, Medicine Rensselaer Polytechnic Institute, Aerotwist, Autodesk, Google, SignedOn and Everyday3d. Ken Russell, the WebGL Working Group Chair from Google will also be talking. The complete agenda is available on the WebGL Camp website. Registration for this event is now closed. Be sure to bookmark the Air Mozilla page as a free live stream of the entire event will be aired.
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NFB Builds One Millionth Tower Interactive Web Doc on New Mozilla Platform

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A new interactive Web documentary from the National Film Board of Canada (NFB) lets users see online video in a whole new way. Touted as one of the world's first interactive documentaries to utilize WebGL technology to generate realistic, interactive videogame-like graphics, and also incorporate Mozilla's new Popcorn.js interactive web video technology. Mark Surman, Executive Director of the Mozilla Foundation, said it is "a prime example of the work we are doing together to empower makers and build tools that anyone can use to make awesome things happen-on the Web and in the world. It's a testament to how we are building a better Web together."
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Firefox 7 fixes critical vulnerability for WebGL

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Firefox 7 has just been released. Mozilla has identified and patched several vulnerabilities with regards to WebGL including a critical security vulnerabilities.
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Microsoft Principal Architect writes “Why Microsoft and Internet Explorer need WebGL-and vice-versa

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Avi Bar-Zeev, a Principal Architect at Microsoft, was disappointed by recent Microsoft headlines parroted from a recent security scare report. He writes "Is WebGL actually harming your computer in any way? I doubt that’s a serious or credible claim. And, frankly, if Microsoft has taken a formal position against WebGL, no one I know got the memo." Avi goes on to express his thoughts on the pro's and cons of Microsoft supporting WebGL vs running away from it. If you have only 5 minutes to read something today, make it this well thought out article on the future of WebGL and your 3D user experience. Avi's article ends with "There is clearly only one direction forward for Microsoft and 3D on the web. WebGL is the way."
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Mozilla launches carnival style Web O’Wonder side show exhibition for WebGL

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Mozilla has launched a showcase website called Web O'(pen) Wonder. There are some well done WebGL examples as well as other HTML5 demonstration pages. Some of the pages require Firefox 4 specifically, where as most of the examples simply require a WebGL enabled browser.
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Khronos Releases WebGL 1.0 Specification to Bring Accelerated 3D Graphics to the Web without Plugins

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The Khronos™ Group today released the final WebGL™ 1.0 specification to enable hardware-accelerated 3D graphics in HTML5 Web browsers without the need for plug-ins. WebGL defines a JavaScript binding to OpenGL® ES 2.0 to allow rich 3D graphics within a browser on any platform supporting the industry-standard OpenGL or OpenGL ES graphics APIs. WebGL has the support of major silicon and browser vendors including Apple, Google, Mozilla and Opera with multiple browsers already shipping with WebGL implementations including the beta releases for Mozilla Firefox 4.0, all channels of Google Chrome 9.0, an Opera preview build, and Apple Mac OS Safari nightly builds.


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Mozilla enables WebGL by default in Firefox Beta 8

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WebGL is now enabled by default in the latest FireFox Beta 8 browser. Principal Firefox Engineer Vlad Vukicevic commented on his blog "3-D games, interactive product displays, scientific and medical visualization, shared virtual environments, and 3-D content creation all become possible on the web." Unlike desktop or mobile OpenGL development, it’s very easy to get started with WebGL. Some simple HTML and JS content lets you immediately start writing WebGL code. Firefox 4 Beta is available here.
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WebGL: Bringing 3D to the Web slides from GPU Technology Conference 2010

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NVIDIA has posted the complete slide set on 'WebGL: Bringing 3D to the Web' presented by Vladimir Vukicevic from Mozilla online. The slides include the live voice-over by Vladimir from the actual presentation.
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Mozilla announces Labs: Gaming - Gaming with Open Web Standards like WebGL

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Mozilla announced their new Labs : Gaming. An initiative inviting the gaming community to come out to play and get creative, with cool technologies in open web standards. If any of Open Video, audio, WebGL, touch events, device orientation, geo location or fast Javascript engines do it for you, then Labs : Gaming is the place for you. Getting this all going is Game on 2010, Mozilla's first ever gaming competition open to all developers interested in using Open Web technologies.
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GLGE javascript library to ease the use of WebGL is released

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3D-Test interviewed the developers behind GLGE, a higher level API using WebGL, with a declarative xml format to remove the chore of creating 3D scenes via javascript alone. GLGE hides the GLSL shaders from the developer by implementing common use shaders within the API, various lighting types, normal maps, shadows, fog, etc. This frees the developers up to create actual content, games and applications with WebGL. Read the interview and visit the GLGE website.
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