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Mobile tagged stories

Khronos Toronto Chapter: WebGL on iOS8, why this is HUGE news for web and mobile design

The Khronos Toronto Chapter will be holding their next meetup on Thursday July 10 on Yonge street in Toronto at the Uken Games Office. From the meetup page "Those who've tried out the iOS8 update were met with something truly remarkable: WebGL is enabled by default in Mobile Safari. With Apple finally on board, we now have support from ALL major desktop and mobile browsers." Spacing is limited, so if you are interested in attending, please signup soon!
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Amobee relies on glTF in digital advertising work flow

Khronos is proud to share that Amobee, the company defining digital advertising relies on glTF as part of its workflow to create immersive 3D mobile ads with its cutting-edge Amobee 3D technology. Check it out!
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OpenGL ES 3.1 Talk At Mobilization 2014

Interested in mobile technologies? Come to Mobilization 2014 on 18 October in Lodz, Poland for talks about the latest trends and happenings in mobilization. Especially catch the talk about the newest features in OpenGL ES 3.1, given by Dominik Witczak of Mobica (presented in Polish).
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Neil Trevett to speak at InsideAR 2014

The annual Augmented Reality Conference hosted by Metaio - InsideAR - will be held in Munich, Germany on October 29-30th. Neil Trevett will be presenting on Bringing Spatial Awareness to Mobile AR including Google Project Tango and Advances in Mobile Sensing – and will provide insights on how Khronos APIs can be used to accelerate advanced AR applications. Metaio hosts InsideAR in Munich, Tokyo and Beijing, and had great success last year with more than 800 participants from industry, research, OEMs and developers.
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Rightware Debuts Basemark ES 3.0

Rightware launched Basemark ES 3.0, a new benchmarking software that enables professional and objective performance comparisons of mobile devices that feature the new OpenGL ES 3.0 graphics API. This API can be found in the latest popular Android and iOS smartphones and tablets and it enables unprecedented graphical fidelity in graphically rich apps such as games and navigation.
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Browser game demonstrates the power of WebGL

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Urban Galaxy Online is a MMORPG built entirely on HTML5 technologies. Its graphics are powered by the WebGL renderer of the popular three.js engine. The game was built by a small team of 3 developers during the last 5 years, betting on WebGL while the standard was still shaping up and browser support was partial. Now the game is fully supported on all major desktop browsers, with experimental support for WebGL enabled mobile Chrome and mobile Safari.
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The Khronos Group returns to SIGGRAPH Asia for a 7th year

The Khronos Group will be at SIGGRAPH Asia this coming weekend. Neil Trevett, Khronos Group President and VP of Mobile Content at NVIDIA will be speaking. There will be a panel session "Next Frontiers For Interactive Applications" on Saturday followed by a tech-talk "What's Next In Graphics APIs?" on Saturday December 6th which will cover the rapidly changing landscape of acceleration APIs for mobile devices and the Next Generation OpenGL Initiative first revealed at SIGGRAPH 2014.
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Physically Based Rendering comes to WebGL

PlayCanvas announces Physically Based Rendering is now available via WebGL. Over the past 3 years since PlayCanvas started, WebGL adoption has skyrocketed. WebGL now supported in every major browser, both on mobile and the desktop. Current statistics show that 82.7% of web users have the ability to run WebGL content, and this number continues to rise. The PlayCanvas ‘Star-Lord Demo’ shows that WebGL is perfectly capable of implementing PBR and other high-end graphical features.
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Imagination Announces First Complete University Teaching Course on OpenGL ES 2.0 Mobile Graphics

Imagination Technologies announces a new offering as part of its Imagination University Programme (IUP) that provides the first complete teaching course on mobile graphics. "An Introduction to Mobile Graphics" includes a rich set of teaching materials and practical exercises that leverage Imagination's popular PowerVR graphics processors (GPUs). The new course has been developed so that little to no previous knowledge of graphics is required, and the content is adaptable to fit most teaching methods and structures. This introductory course is based around OpenGL ES 2.0, the most widely deployed and adopted mobile graphics API.
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