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SRS Labs Launches TruGaming for Mobile Devices using OpenSL ES

SRS Labs announced the availability of its new SRS TruGaming™ audio enhancement technology suite, which delivers an immersive, surround sound experience for mobile games. Designed to bring 3D positional audio and effects to mobile games over any standard stereo headphones, SRS’ TruGaming is the industry’s first and only publicly offered audio technology suite designed specifically to be part of a fully conformant solution of the recently introduced Khronos OpenSL ES™ 1.1 standard.
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SRS Labs and Qualcomm sign licensing agreement to bring HD-quality audio to mobile devices

Qualcomm has licensed SRS Labs’ industry-leading audio APIs, including SRS’ OpenSL ES and OpenAL audio API solutions for mobile devices. “This agreement with Qualcomm is a significant step forward in cementing our worldwide leadership in mobile audio enhancement solutions,” said Bob Lyle, managing director of global business development for SRS Labs, Inc.
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Turning ‘natural interface’ input into a new data standard

Jon Peddie Research has written up a great review of the Khronos Groups new StreamInput API. Kathleen Maher writes "There is a tipping point out there somewhere and it doesn’t seen too far away. The Internet of Things is practically building itself. Khronos’ first role will be to help developers take advantage of sensors for mobile and console devices, but the day is not far off when the applications for sensors broaden further into our everyday lives and capabilities."
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KDE 4.7 Beta includes OpenGL ES 2.0

KDE SC 4.7 Beta 1 features improvements to KWin, the window manager for the KDE Plasma Desktop, adding support for OpenGL-ES 2.0 and improving its overall performance on mobile devices.
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Symposium on Apps call for submissions

SIGGRAPH Asia's inaugural symposium on Apps is in answer to the demand for innovation, sophistication, portability, and ubiquitous connectivity in the world of smart phones and tablets. The program aims to educate and explore how visual and animation techniques are applied on mobile devices to enhance the experience for end users and drive the use of advanced graphics capabilities on the multitude of new devices available today. Submitters to SIGGRAPH Asia’s Symposium on Apps can consider participating in presentations, panel discussions, workshops, and exhibits. Complete details are available on the SIGGRAPH Asia Symposium for Apps page. Submission deadline is September 15 2011.
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AMD announces Radeon HD 6990M the fastest mobile GPU

AMD's new Radeon HD 6990M is based on the TeraScale 2 unified processor architecture and the Barts GPU core. This is a mobile equivalent to the company's high-end Radeon HD 6990 PCI Express graphics card design and features 1,120 stream processing units, 56 texture units, 128 Z/stencil ROP units, and 32 colour ROP units. AMD has included support for OpenGL 4.1, OpenCL 1.1 and MicroSoft's DirectX 11 and DirectCompute 11. There was no mention of the Thermal Design Point, so it is unclear how much power will be required to run this new chip.
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Khronos Group invites you to SIGGRAPH 2011

Neil Trevett, president of The Khronos Group invites you to attend SIGGRAPH 2011, and visit The Khronos Group pavillion #663.
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New application to develop and test GLSL shaders for Android

A new feature rich application to develop and test GLSL shaders called "Shader Devel and 3D Viewer" has been publish on the android market for devices running android 2.2 or newer. This application lets you edit, save, load and test your shaders, manage the scene, lighting, texture and uniforms and load your own obj models.
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PixelLight 0.9.9-R1 released, introducing Android support

Version 0.9.9 of the free open-source, cross-platform 3D application framework PixelLight has been released. The focus was on the support of mobile devices, improving Unicode support, bug fixing and enhancing the general usability of the technology. Starting with this release, there's support for Google's mobile operating system Android and the OpenGL ES 2.0 renderer has been improved. The OpenGL ES 2.0 renderer can now be used natively under MS Windows and Linux without using an emulator.
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ARM announces Mali-T658 to support OpenCL, OpenGLES and OpenVG

ARM announced the ARM Mali-T658 GPU, the latest member of the Midgard architecture-based GPU family targeting high performance devices, such as superphones, tablets and smart-TVs. The ARM Mali-T658 GPU supports a wide range of graphics and compute APIs, including OpenGL ES, OpenVG, OpenCL, Google Renderscript, Microsoft DirectX11 and Microsoft DirectCompute.
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