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gDEBugger new version release: Introducing vertex batch statistics and primitive counters

Graphic Remedy is proud to announce the release of gDEBugger Version 5.2 for Windows, Mac OS X, iPhone and Linux. The new version adds a new Vertex Batch Statistics view to the gDEBugger Statistics viewer. OpenGL draw function calls are grouped by the number of vertices they push into the graphic pipeline, allowing the user to view and improve the ratio between API calls made and vertices drawn. In addition, the new release introduces OpenGL primitive performance counters, displaying the total number of render primitives and vertices drawn per frame, as well as a breakdown to the specific primitive types (points, lines and triangles). Version 5.2 also includes a public beta release of gDEBugger iPhone. gDEBugger iPhone runs on top of Apple's iPhone Simulator, enabling developers to debug and optimize iPhone OpenGL ES-based applications within their primary work environment.
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OpenCL Video Tutorial - Introduction to OpenCL

With the launch of Snow Leopard this Friday, now is the time to start getting revved up for some of the new technologies coming with this release. One of them, OpenCL. MacResearch.org has done a great overview of what OpenCL is and a beginners tutorial on how it works and how to use it.
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Arstechnica in-depth OpenCL coverage on the Mac platform

Arstechnica has written a 23 page in-depth look at Snow Leopard on OS X. Part of that interesting in-depth look are two pages of in-depth coverage on OpenCL. The article is well written and a good informative read.
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First Look: VMware Fusion 3

The latest version of VMWare Fusion, a virtualization application for Mac was released today. Fusion 3 now offersOpenGL acceleration for Windows machines (OpenGL 1.4 in Windows 7; OpenGL 2.1 in Windows XP) and better DirectX support, which allows for Windows’ Aero 3D effects in both Windows Vista and Windows 7.
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gDEBugger V5.5 - Introducing AMD (ATI) GPU Performance Counters Integration

Graphic Remedy is proud to announce the release of gDEBugger Version 5.5 for Windows, Linux, Mac OS X and iPhone. This version introduces a powerful AMD GPU performance counters integration, displaying AMD graphic hardware and driver performance counters in gDEBugger's Performance Graph and Performance Dashboard views, allowing developers to optimize their application over AMD (ATI) graphics hardware. AMD Performance counters are available on Windows, when using ATI Radeon (TM) HD 2000 series or newer with Catalyst (TM) 9.12 or newer. This version also includes a large number of bug fixes and stability improvements. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X and Linux operating systems.
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NVIDIA releases Quadr 4000 for Mac - brings CUDA and a boost for OpenCL

NVIDIA has brought the Fermi graphics architecture to the Mac with the launch of the Quadro 4000 for Mac. The workstation-class video supports the same features as its Windows counterpart and focuses heavily on general-purpose computing. OpenCL in Snow Leopard also gets a boost from this release and can greatly accelerate apps that are using NVIDIA's own CUDA language as well, such as video processing in Adobe Premiere Pro CS5.
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Mobile Game Engine SIO2 version 2.x uses full GLES power, and is now available

After months of work the new version of SIO2, the #1 game engine used by independent mobile game developers, is available for download. The core API has been rebuilt, and the engine is now available with many more features. The new version is twice as fast as the previous version, comes with a brand new SDK and comes with a FREE cross platform mobile game development tool chain allowing you to get started right away. Feature rich, extremely fast, flexible and scalable, SIO2 allows you to easily create professional 2D and 3D AAA game titles for your favorite mobile platform. Due to its unique core architecture, you get the opportunity to develop your mobile games on Mac OS X (XCode) and/or Windows (Visual C++). SIO2 is a cross platform state of the art 2D/3D game engine framework for mobile devices, that uses the power of OpenGL ES at its core to deliver lightning fast graphics.
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Crank Software’s Storyboard Suite 1.2 now supports OpenGL ES and OpenVG

An innovator in embedded user interface (UI) solutions, Crank Software Inc. has released Storyboard Suite 1.2. Significant updates include added support for OpenGL ES and OpenVG and a Mac OS X version. Storyboard offers a single visual UI development environment allowing for faster throughput and collaboration.
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AMD using OpenCL with DaVinci Resolve 10 for real-time playback and editing

At at IBC this year, AMD demonstrated a 4K CinemaDNG workflow for Blackmagic Design DaVinci Resolve 10 color-grading. Using a Supermicro 7047GR-TRF SuperWorkstation to run four AMD FirePro W-series graphics cards, the GPU-accelerated workflow relied on Blackmagic's OpenCL support for Windows and Mac to enable real-time playback of CinemaDNG.
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