Skip to main content

Library tagged news

Developed by Mobileye, the open-source OpenCL Tensor & Tiling Library provides easy-to-use, portable, modular functionality to tile multi-dimensional tensors for optimized performance across diverse heterogeneous architectures. Tiling is particularly critical to devices with limited local memory that can partition data for asynchronously pipelining overlapped data import/export and processing.

Go to the OpenCL-TTL GitHub repository

bgfx popular open source cross-platform rendering library adds Vulkan renderer backend. Vulkan renderer backend will be bgfx’ default renderer on Linux, and it can be used on all supported platforms including MacOS via MoltenVK emulation.

GLOVE (GL Over Vulkan) is a cross-platform software library that acts as an intermediate layer between an OpenGL ES application and Vulkan. GLOVE is focused towards embedded systems and is comprised of OpenGL ES and EGL implementations, which translate at runtime all OpenGL ES / EGL calls & ESSL shaders to Vulkan commands & SPIR-V shader respectively and finally relays them to the underlying Vulkan driver.

AMD released Vulkan Memory Allocator 1.0 (VMA) back in July last year, but haven’t posted much since. Version 2.0 of the library was released back in March 2018 and now version 2.1 has been released. This post gives an overview of the changes and version 2.1 is all about.

Pumex is a cross-platform renderer that facilitates implementation of different rendering algorithms through the use of render workflow ( aka frame graph ) and simple scene graph. It may render results in parallel to many surfaces at once. Data update stage with user defined constant time step works in parallel to rendering. Pumex delivers extensive set of timeline statistics to help user with bottleneck identification. Renderer is implemented using Vulkan API and modern C++ language ( C++11 to C++17 ).

Vizard 6, the new version of the VR development platform for researchers from WorldViz now offers support for glTF. On the graphics side, Vizard embraced the new 3D model format glTF, which improves graphics rendering and provides new and simplified workflows out of Revit, Solidworks, Maya, Blender, SketchUp, Substance Painter, Modo, and more, as well as access to over 150,000 models in Sketchfab’s library.

There is a new optimized OpenGL/Graphics Math for C. The original glm library is for C++ only (templates, namespaces, classes…). This new library is targeted to C99 but currently you can use it for C89 safely by language extensions. Almost all functions (inline versions) and parameters are documented inside related headers. Complete documentation is in progress. Feedback is welcome on the Khronos forums.

The Khronos OpenVX working group is soliciting quotes for enhancing and expanding the OpenVX Conformance Test Suite. OpenVX is an open, royalty-free standard for cross platform acceleration of computer vision applications. Any company, whether a Khronos member or not, is cordially invited to contact Khronos and provide a quote. Interested parties can access the details of the request on the Khronos website.

Basemark has launched the VRTrek Library, enables the VR industry to analyze and provide a better user experience for end users. VRTrek Library is aimed for VR HMD vendors and software developers to measure the latency of an HMD when running various applications. Latency is one of the biggest challenges in the Virtual Reality (VR) industry. While wearing a VR Head Mounted Display (HMD), people notice even the smallest of delays between what’s displayed at the screen and what the brain expects.

ArrayFire released v3.4 of their open source library of parallel computing functions supporting CUDA, OpenCL, and CPU devices. This new version of ArrayFire improves features and performance for applications in machine learning, computer vision, signal processing, statistics, finance, and more. Performance Improvements to JIT have resulted in up to 5x speed gains in OpenCL.

The Lightweight Java Game Library released its final build of version 3, in development since 2012. Version 3 provides API bindings to Java for many libraries including Khronos APIs such as OpenGL, OpenGL ES, EGL, OpenCL and Vulkan. LWJGL powers many cross platform applications including the popular game Minecraft.

Google engineers have open-sourced today a new suite of libraries and tools relating to OpenGL called ION. ION is described as “a portable suite of libraries and tools for building client applications, especially graphical ones. It is small, fast, and robust, and is cross-platform across many platforms and devices, including desktops, mobile devices, browsers, and other embedded platforms.”