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Khronos Releases WebCL 1.0 Specification


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Khronos Releases WebCL 1.0 Specification

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The Khronos Group today announced the ratification and public release of the WebCL 1.0 specification. Developed in close cooperation with the Web community, WebCL extends the capabilities of HTML5 browsers by enabling developers to offload computationally intensive processing to available computational resources such as multicore CPUs and GPUs. WebCL defines JavaScript bindings to OpenCL APIs that enable Web applications to compile OpenCL C kernels and manage their parallel execution. Like WebGL, WebCL is expected to enable a rich ecosystem of JavaScript middleware that provides access to accelerated functionality to a wide diversity of Web developers. Please join us March 20th for our WebCL DevU at GDC.
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Cesium WebGL engine 1.0 released

Cesium is an open-source JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin. It uses WebGL for hardware-accelerated graphics and glTF for 3D models. Version 1.0 includes support for worldwide high-resolution terrain; global imagery from standards such as WMS and Bing Maps; vector data from GeoJSON and TopoJSON; and a large geometry library.
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DailyJS… After Many Years of Desktop Programming… WebGL

If you’re interested in WebGL development, then you might enjoy My forays into JavaScript by Stavros Papadopoulos. A white paper, WebGL GUI library, and terrain rendering engine all rolled into one. The GUI toolkit is desktop and Android inspired, but it’s rendered with WebGL. There’s a live demo that loads chunks of terrain data as you fly around – the terrain is rendered offline by a Delphi program.
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