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Copperlicht 1.3.1 released

CopperLicht is a JavaScript 3D engine for creating games and 3d applications in the webbrowser. It uses the WebGL canvas supported by modern browsers and is able to render hardware accelerated 3d graphics without any plugins. This update sees a few bug fixes as well as having its own name space defined in JS to avoid conflicts with other libraries, such as jQuery.
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Khronos Releases WebGL 1.0 Specification to Bring Accelerated 3D Graphics to the Web without Plugins

The Khronos™ Group today released the final WebGL™ 1.0 specification to enable hardware-accelerated 3D graphics in HTML5 Web browsers without the need for plug-ins. WebGL defines a JavaScript binding to OpenGL® ES 2.0 to allow rich 3D graphics within a browser on any platform supporting the industry-standard OpenGL or OpenGL ES graphics APIs. WebGL has the support of major silicon and browser vendors including Apple, Google, Mozilla and Opera with multiple browsers already shipping with WebGL implementations including the beta releases for Mozilla Firefox 4.0, all channels of Google Chrome 9.0, an Opera preview build, and Apple Mac OS Safari nightly builds.


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WebGL 1.0 Specification is now online

After a short delay, the complete Final WebGL 1.0 Specification is now online.
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Cycleblob WebGL/HTML5 game now online

Cycleblob is based on the lighcycles game from TRON. Cycleblob takes TRON to the next level and makes the grid a three-dimentional object, floating in space. Cycleblob is implemented using WebGL and HTML 5 canvas elements and is written completely in JavaScript. Cycleblob was created by Shy Shalom as a personal project for learning WebGL and game engine design. You will, of course, need a WebGL enabled browser to play.
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Nokia Research releases WebCL prototype

The WebCL extension provides OpenCL bindings for JavaScript, allowing web developers to tap into the massively parallel computational resources of modern GPUs and multicore CPUs. The extension is currently available for Firefox 4 on Windows and Linux. Further development will take place in open source, and in cooperation with the Khronos WebCL working group.
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JebGL enables WebGL on browsers that don’t support WebGL

JebGL is a piece of Javascript which lets you run your WebGL apps in browsers lacking WebGL support without having to modify your existing code! Behind the scenes JebGL uses a fallback Java applet to emulate the WebGL canvas if needed, and the Java applet runs hardware accelerated using JOGL.
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Samsung’s WebCL Prototype for WebKit

Samsung announced the release of "WebCL for WebKit" a prototype of a proposed WebCL specification that is being defined by The Khronos Group. WebCL allows JavaScript to run computations on the GPU (or any other OpenCL-enabled computing processors). Samsung released a video, in which WebCL is used for computing N-body gravitational interactions and WebGL is used for 3D rendering. For comparison, the same computations are also done in pure JavaScript. WebCL is shown to give performance increases of up to 100x (for these applications on the test platform).
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Khronos Widens Call for Participation 
in New WebCL and StreamInput Working Groups

In its 10th year of operation the Khronos™ Group today widened its call for participation in its two newest working groups: StreamInput™ and WebCL™. StreamInput is defining a cross-platform API for advanced sensor processing and user interaction, and WebCL is creating JavaScript bindings to OpenCL™ to enable heterogeneous parallel computing in HTML5 Web browsers. Any interested company is welcome to join Khronos to make contributions, influence the direction of specifications and gain early access to draft standards before public release for any Khronos working group.
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San Francisco WebGL Developers Meetup

After the last incredibly successful San Francisco WebGL Developers Meetup, another has been setup for September 29th at 7PM. This month's San Francisco WebGL Meetup features SRI International's Kuda, an advanced JavaScript library and World Editor that enables web developers to quickly build interactive 3D web solutions. There is only room for about 30 people, so be sure to get your spot early.
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My Robot Nation


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