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Windows Story Remix with glTF support

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Microsoft Story Remix has the ability to combine multiple elements, including mixed-reality content from Microsoft’s 3D assets site, 3D Remix. 3D Remix works with third-party content in the glTF interchange format to create eye-popping, special-effects-driven stories. Checkout Remix 3D Preview with glTF online today.
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Imagination PowerVR Series8XT IP core on Furian GPU supporting Vulkan, OpenCL and OpenVX

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Imagination Technologies announces the first GPU IP core based on its new PowerVR Furian architecture, the Series8XT GT8525. Says Tatiana Solokhina, CTO, RnD Center ELVEES, a Khronos member: “As a provider of SoCs for a wide range of global video analytics applications, we require a GPU that offers the best compute performance in a power constrained footprint. The new PowerVR Furian 8XT family from Imagination provides us an industry-leading GPU with new ALU for increased performance density and efficiency. In addition, support for standard compute APIs such as OpenVX enables easy implementation of real world vision processing applications.” Furian is designed to address the increasing compute requirements across multiple applications and market segments with efficient use of compute APIs including OpenCL 2.0, Vulkan 1.0 and OpenVX 1.1.
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Nvidia GeForce Experience 3.6 Adds Support For OpenGL And Vulkan

Nvidia released version 3.6 of the GeForce companion tool Experience. In addition to optimizing the graphics settings of all the supported games installed on your system, this update adds gameplay recording and broadcasting support for OpenGL and Vulkan games. Read the entire review on Tom's Hardware.
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Meet Khronos: What Is Heterogeneous Computing and OpenCL?

Come to this accessible talk on the state of the industry for the layperson and enthusiast, and hear from Khronos, the industry consortium that produces the open standards driving this revolution. Khronos members such as Intel, Xilinx, Huawei, AMD, NVIDIA, and Codeplay are here in Toronto for the International Workshop on OpenCL (IWOCL) at the University of Toronto May 16 – 18, 2017. This event is free to attend and open to the public, but RSVP is required to ensure seating is available. Register online to attend this free event open to the public.
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Google Summer of Code projects announced for 2017

As mentioned on Phoronix, Google just announced GSoC 2017 Projects. Included in the list are several Khronos related projects:
• Software Renderer for Vulkan (Vulkan, SPIR-V)
• 3D Hardware Acceleration in Haiku (OpenGL)
• Cross Platform GUI for CCExtractor (OpenGL
• libosmscout: Implementation of an opengl renderer (OpenGL)
• OpenGL-accelerated Renderer for Cytoscape 3 (OpenGL)
• Improvement to WebGL core for p5.js (WebGL)
• Project Proposal-Javascript/WebGL Library For Interactive Visualization Of Large-Scale Network Graphs. (WebGL)
• WebGL improvements for p5.js (WebGL)
• Creating the fastest math libraries for Ruby by using the GPU through OpenCL and ArrayFire. (OpenCL)
• GPU Boolean Evaluation for CSG Ray-Tracing (OpenCL)
• HPXCL – Asynchronous Integration of CUDA and OpenCL to HPX (OpenCL)
• libxcam Enable a debluring feature with OpenCL Design (OpenCL)
• Speeding up functional network analysis on fMRI data with distributed, in-memory computation using Apache Spark (OpenCL)
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Vulkan Support in Mali Graphics Debugger: One Year On

It has been over a year since ARM first announced Vulkan support in Mali Graphics Debugger (MGD) and a lot has changed. Stephen Barton writes about the current support and achievements of MGD, and also a look at what is in store. API Tracing, Asset tracking, Frame capture and the future.
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ARM Developer Blog: Vulkan Integration in Unity

Last year at GDC 2016, Khronos launched the Vulkan 1.0 specification and the Khronos members released first Vulkan drivers and SDKs. Just a year later, at GDC 2017 Unity announced the Unity 5.6 release with the built-in Vulkan renderer. With this, Unity showed not only its support to Vulkan but also to developers that expects the best from Unity. This blog covers the topics presented in the ARM Sponsored Talk at GDC 2017 related with Vulkan integration in Unity. The full talk video is also available in the GDC Vault.
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Khronos Developer Blog: IWOCL – where you learn the latest on OpenCL

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Five years ago The International Workshop on OpenCL (IWOCL – "eye-wok-ul") started as a small OpenCL-focused conference. In 2017 it has grown to three full days filled with tutorials, talks, posters and many technical discussions. You’ll hear attendees (and yourself) saying, "I did not know this was going on and I should have known it before." It is a great place to learn the latest on OpenCL. Learn more about the history of IWOCL and the upcoming IWOCL event May 16-18, 2017 in Toronto, Canada.
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Unity WebGL Memory and Performance Optimization

This two part WebGL article (Part 1, Part 2) outlines several techniques for resolving common WebGL performance issues seen with games published on Kongregate.
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VeriSilicon’s Vivante VIP8000 Neural Network Processor with OpenVX and OpenCL

VeriSilicon Holdings Co., Ltd. announces VIP8000, a highly scalable and programmable processor for computer vision and artificial intelligence. It delivers over 3 Tera MACs per second, with power consumption more efficient than 1.5 GMAC/second/mW and the smallest silicon area in industry with 16FF process technology. The VIP8000 can directly import neural networks generated by popular deep learning frameworks, such as Caffe and TensorFlow and neural networks can be integrated to other computer vision functions using the OpenVX framework. The processor is programmed by OpenCL or OpenVX with a unified programming model across the hardware units, including customer application-specific hardware acceleration units. Learn more about the VIP8000.
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