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Third part of an in-depth tutorial to OpenGL

The last part of this series about OpenGL and OpenGL ES on DB-Interactively blog. The other tutorials came with a sample project to iPhone/iPad and covered the most important concepts of OpenGL. This last tutorial comes with a lot of informations about how to make 2D applications using OpenGL. As well, this tutorial brings:

  • Multisampling
  • PVRTC and textures
  • Optimizations

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NinevehGL had been released, 3D engine for iOS

The NinevehGL is now online to download! It's a FREE 3D engine for iOS working with OpenGL ES 2.0 programmable pipeline. Three Killer Features:

  • Imports 3D files from OBJ and COLLADA formats. NinevehGL doesn't need plugins or special 3D formats to import your objects.
  • Automatically generates special effects like bump mapping, reflections, specular light, etc.
  • Made with pure Objective-C, the native language for iOS, following all the Cocoa Touch guidelines.
NinevehGL also offers full integration with Xcode and Interface Builder tool.
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Shaderific for iOS now with built-in GLSL reference and context-sensitive help

Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 shader programs directly on any iOS device. Version 2.4 adds a built-in reference for the OpenGL Shading Language (GLSL) and context-sensitive help. The reference comprises a detailed description of all GLSL data types, qualifiers, variables, constants, statements and functions. Context-sensitive help can be invoked while editing code by pressing the tab button on the extended keyboard.
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Shaderific 4.0 adds full support for iPad Pro, Multitasking and iOS 9

Shaderific version 4.0 is now available. Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 and OpenGL ES 3.0 shader programs directly on any iOS device. Version 4.0 adds support for iPad Pro taking full advantage of the bigger screen as well as support for Multitasking with Slide Over and Split View. To complement the existing anaglyph 3D rendering capabilities a new 3D mode has been added for left-right stereo image rendering. Furthermore, rendering on an external display connected via Lightning Digital AV Adapter is now supported in addition to the default screen mirroring.
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